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Above the Threshold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (enjoyment, game feel, gameplay) | #8 | 3.745 | 3.842 |
Presentation (audiovisuals, style, UX) | #9 | 3.899 | 4.000 |
Overall | #9 | 3.659 | 3.754 |
Creativity | #14 | 3.334 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice and original, there is material to become a new Limbo. You absolutely must carry it forward
Thank you for the feedback! Yes, Limbo was one of the main sources of inspiration, at least for the visual style, that’s right.
As for a more complete version, the original idea was certainly much longer than what came out; perhaps I will still be able to implement it a little later.
I love it! You make a great platformer with so many features and game mechanics - that complete each other and put it into levels that requires you to use all of your abilities. Great, great game design. It teaches you everything, then gives you more and more challenges. Very creative game! And very beautiful, especially that you made the assets! Glad you utilised Rive as well - animations are super smooth! And soundscape is just amazing - adding up to the great atmosphere!
Thank you very much for the detailed feedback! This is exactly what I was thinking about when creating the level. I rarely reached the level design stage before, but I understood that introducing mechanics gradually is better, although it ended up somewhat crumpled. Yes, I like Rive. It’s a pity I couldn’t use direct integration with Defold. There were some errors with Vulkan, and HTML5 is not supported yet. That’s why exported PNG sequences are used in the game itself. But as an animation tool, Rive is very convenient and powerful.
I like it! Already felt very clean control-wise for a platformer, and that for one made in such a relatively short time!
Thank you! Essentially, I spent most of my time on the controls, specifically on the climbing mechanic. It was interesting to experiment with it in different situations
missing the theme connection but played great!!! realy nice fibes!
Thank you!
Yeah, I couldn’t implement what I planned in terms of relevance to the theme, but the attempt to do so gave a good push for implementing other things in the game.
I posted a small (or not) devlog about how it went. Feel free to check it out ;)
https://diralf.itch.io/above-the-threshold/devlog/793639/submission-to-made-with-defold-jam-2024
re: the image you posted below, the first three points are very true about your game (fun, interesting, graphically cool) but the last one is false - there are just the right number of bugs: one ladybug!
(did I just repeat your joke? sorry, sometimes I'm clueless)
anyway, i really liked the game, especially the mechanic of moving from one surface to the other and getting to choose when you fall. nice work!
Yes, that’s also a great interpretation :D Thanks for the feedback!
I found a picture that perfectly explains how my game fits the jam’s theme :D
But without the first three points :D
I really like the game and I'd like to play a longer version of it, but I'm not sure how it fits the game jam theme
Thank you for playing and your feedback!
The main idea was to have the level gradually collapse as you progress.
The ruins stood stable, but the bug’s intervention was one too many.
However, I couldn’t implement this as a mechanic and didn’t have time to draw the final scene where the building collapses. As a result, it’s not quite clear what is happening at the end.