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(+1)

This must be one of the most visual interesting games I've seen in this jam. Having said that though, the game needs a lot of work. Below I list some of the bugs and points of improvement:

- Run button doesnt work, it throw me back at the enemy with no buttons of what to do, effectively stuck

- Item button doesnt work. It just displays "You rummage through your pack" without doing anything

-The gameover options dont work, they throw me back at the enemy with no options of what to do

-The new game doesnt work, ony quickstart

-Pretty sure some changes in the display styles mesh up the graphics, got some red lines spreading all over the city menu

-Event cards dont work and mesh up the rest of the dungeon by showing over every subsequent card

-Xp, wp and sp cards are difficult to discern

-There is no indication of how much coins I carry, not in the shop where its needed nor in the city menu where some challenges require an amount of coins

-When the terror increases the viewpoint shrinks. While a cool visual effect, it gets in the way most of the time and becomes annoying. You cant see the forest location and it persists even in challenges blocking the text.

-Couldnt understand exactly what I was doing in terms of the scenario other than that I was following an urchin (why?) and he had some flowers (why?). The events text require another passive to become more cohesive with each other

-After the forest location, where I did three searches, I had and ERROR! location pop up at the top bar

-What are those dice at the loot screen. It seems like a gameplay mechanic not implemented yet.

Cool game though. Interested to see where it goes from here. Carry on!