Hi guys! Great game! Just passing by to see how everyone implemented the fishing line. How the hell do you get that effect in unity? Line renderers? Hinge joints? Both?
Just seeing this now!
It’s a very broken implementation of hinge joints haha (The broken part comes from adding and removing them in real time but it could be done with no issues)!
Visually, I had a script generate a mesh around the joint positions, but you can def achieve the same effect by feeding the positions to a line renderer (just not out of the box)