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Bonko Games

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A member registered Sep 17, 2020 · View creator page →

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Im sorry to hear that! It will not be fixed anytime soon :P. Thanks for playing  my 4 year old game though! <3

Hi!  Thanks for playing! Curious, how did you stumble upon the game?

Nice player model!

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Fan-tas-tic! You managed to achieve amazing variety with such a simlpe concept. I loved all the patterns and i got mesmerized by the bullet hell. The music is also fantastic. Im just really curious about how you did all the patterns, code wise. How did you manage to transition from one pattern to another? Simply amazing. Congrats! Im looking forward to anything else you will make, combat and game-design wise <3

Love the models! Also the intro was fantastic, gave me a good laugh! Menu screen art is great too!

Love the models! Also the intro was fantastic, gave me a good laugh! Menu screen art is great too!

You wake up from your deep, drunk slumber, and the tavern crowd starts chanting, one by one... 

ONE OF US! ONE OF US! ONE OF US!

You are finally at home.

thanks for playing <3!

Nope! Its just might seem that way because the remote changes place every time you retry! There are a limited amount of spawn positions for the  the remote. Here's a full list!:

spoilers! Here's all the spawn spots: left/right/middle side of couch under the pillows, under the couch, under the coffee table, under the blankets (under the TV next to the cameras), under the pillows on the ground on the left/right, under the pillows on the chairs on the left/right, on the right/left side of piano (those are a bit hidden due to the plant leaves), and between the plants on top of the drawer on the right.

Oh ok, thank you!

Hi guys! Great game! Just passing by to see how everyone implemented the fishing line. How the hell do you get that effect in unity? Line renderers? Hinge joints? Both?

Thank you for playing! The difficulty will be toned down in future updates

Thank you for playing! Now that you said it, simplyfying the controls would make the game better. We will improve and fix the game in an upcoming update. We're thinking of completely removing the "aim" button, as the game could just shoot at where your mouse is pointing. Hop by when we update it and tell us what you think, and also, good luck on the jam!

thanks a ton for playing! Glad you enjoyed it 😊

Thank you ! <3

I did not expect the "You sent her to the hospital", i laughed out loud! The intro camera is kinda laggy and jittery, and i couldnt understand what was going on. It was lagging until i pressed escape. I guess i skipped the cutscene? Also i feel like it would be helpful if some kind of tutorial was in-game. Loved the slap though! Also in the second match i played, when it was my turn for the second time i couldnt re-grab the thing, so i couldnt slap him/ do anything. Fun concept, fun voice overs !

Thank you for playing! Sorry for the lack of AI, I had no experience coding something like that and there was no way i could fit it into the 7 dev days :P. 

Love the sense of speed and the speed boost thing after you collect enough rings. Also i loved the music

Great soundtrack, great visuals, fun gameplay! Replayed it 3-4 times to play with different fish combinations, loved it!

Great atmosphere, very enjoayble gameplay. I do wish there was an end goal though. Or atleast some high score stuff

No hay más planes para actualizaciones, ¡lo siento! Puedes consultar mis otros juegos, ¡también son gratis! Estaré más que feliz de escuchar tus comentarios.

¡Hola! ¡Gracias por jugar! Solo hay 2 páginas porque se me acabó el tiempo mientras hacía el juego :( así que no puedes "completar" la segunda página porque no hay nada más para jugar. ¡Lo siento!

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Thank you so much for playing! You played everything there is to play (well, except giving the cops money, and the multiple jimmy endings)! Im really happy you connected with the characters.  Stay tuned for part 2/2 <3 

enjoy the break 😎👌

Top 10 clown moments. Vampire survivors got nothing on this.

obamna laser

That was fun! On my second playthrough i think the game bugged out a bit and i didnt have my hammer when i entered the shop. I found the eye on top of a thing but i couldnt do anything because i didnt have the hammer. Also the old guy looks cool and the cockroach hit sfx made me laugh out loud

Damn, the blobs are really aggresive! That was fun :)

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I freaking loved this. The atmosphere is amazing and it just looks really good. I kept taking the meds. I dont know if i was supposed to progress in some way (other than looping and then the protagonist saying they've done this again). I would love to see more of this story. Thats the power of love i guess

Took me a while to understand that i have to give the seeds to the machine. Also at somepoint i got abit lost trying to find my way back to the home. I loved town though! And the residents that are always chasing you. Also i really liked the alien tree designs

I have no idea how i am supposed to progress but i loved the concept! I like the fact that you have to read the txt file, and i love the distorted fx.

Gave me a good laugh when the scary face came back for revenge as an angry face

I feel like half the time my mouse clicks dont get registered :( Cant progress very far. Sometimes it lets me jump up to two times before touching the ground, and sometimes i manage to spam it. Feels inconistant :(. Cool art though! Wish it had some sfx

no game attached

Fun concept! Unfortunately the hot dog is hard to control and spins/drifts too easily. I once got stuck on top of another hot dog. Also the music deffinetly does not fit the mood of the game. 

thank you!

thank you!

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love the drawn character! Also i like the concept, simple and fun. The only I would change is the speed of the character. I feel like the acceleration is a bit weird. I think i would prefer a constant speed when moving, but thats just me. I can very easily see myself as a clown who constantly tries sto juggle many things at once lol. JUST A SILLY LITTLE CLOWN

Love the poster art, and It was fun driving the car arround! I would have wanted an instant replay button, instead of going to the main menu first and then playing again. Also, i feel like i would have prefered it if there were markers pointing to the general direciton of the houses off-screen. This way i would feel more of a rush when going from one house to the next, instead of feeling anxious and lost, trying to search arround for the nexxt house.

Damn! Great concept. Simple, and effective (emotionally). Great work <3!