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Thank you! Adding flexibility was definitely the source of a lot of work, and we had to pick our battles. I suspect our future games will be a bit more targeted at specific orientations and desires, which will be less flexible, but hopefully also hasten the game making process and result in more games! I appreciate the thought!

Haha, I had the opposite thought.  Not everything was to my taste, but I still enjoyed the game so much that it would've been too bad if I hadn't been able to play it!  The things I was interested kept me hooked while the things that were more "meh" for me personally still included a lot of fun management gameplay, lore, backstory, and feels. <3