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Really Great! Can't wait to buy the full version.

Bugs: there are some issues with clipping(?) through the walls while spinning forward or backwards especially in the cave areas (both the train tunnel and especially the hole). I was able to jiggle my way out in 2/3 cases, but one time I had to reset, and I did end up (inadvertently) skipping a lot of the hole because of it. Maybe something worth checking on. There are also some areas in the isometric areas where your robot can walk places it shouldn't be able to. Inside the ship, for example, there is a tunnel of walkable space on the far right going up that can put you into a tunnel that is hard to walk out of. The other examples I found were just being able to walk too far up into walls, creating a weird visual, but didn't affect gameplay.

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Thank you! and thanks a lot for this feedback, those definitely need fixing. I've spotted the issues with the broken ship and blocked the walls off properly (it'll be in the next build) and made a note now on the other isometric scenes to review the collisions.

In terms of the platforming clipping issues, I don't suppose you remember the parts it was on, was it the areas you need to roll through or somewhere else?

One was just left of the cola bottle in the pit.  "Left" might be a poor description, but I was fighting one of the creatures (either a 2-hit creature or a 4-hit creature) in between two blocks of stone, and rolling back rolled me through the wall to the right, slightly down, and (with enough jiggling) into the "hidden" cola bottle.

The other Time was in one of the abandoned indoor buildings, I think maybe the elevator building or the building with the oil? In the upper-left of the building I clipped through the ceiling, got stuck, and had to reload

The third time was in one of the cave sections where you exit a train car and can explore before going into the next traincar.  I rolled backwards (maybe dodging an enemy) and through the wall, into the next cave section outside of a train car.

Sorry if that's too vague; if I catch the next build I'll pay more attention on my next playthrough.

That's great, I've added that to the list to investigate, thanks again!

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I've worked out the problem, it's rolling into a specific slopes/diagonals, I'll roll out a fix soon. Thanks for finding, I'd not rolled into those slopes in this version!

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Woah! Awesome! I was not optimistic you would figure it out given how little info I could give.