charming and creative. the influencer was a fun character for sure :3
Well, right now I'm workin' a second devlog YouTube video on this game. Once that releases, I'll start my next project.
Whatever happens next will likely be a mod of sort. There's one particular game I'd be interested in trying to mod, but the creator might not be a big fan of mods, so that idea depends on what they say. However, even if they do permit mods, I'd probably end up making some sort of fangame or port it to another engine (with permission obviously), since the engine the game uses I am unfamiliar with, and personally find to be pretty daunting. It's also a very obscure engine choice, so it doesn't have as much documentation as common ones like Unity, Godot, or Unreal. On top of all that, it was discontinued ages ago. -_-
I'll try my best to do a mod for the game, but if things don't work out (whether it be by creator's choice or my own incapabilities), a fangame or a port will be alternative. If I can't/don't do those, then I'll mod something else.
I've also got a couple of other interesting ideas, which I'll talk about in the upcoming devlog. If you want, you can join the Discord, and you'll get notified when the video drops. I also occasionally post leaks on whatever the current project is.
Hope you enjoy my future endeavors!
sounds really exciting frankly :3
are the engines and the modded game a secret, or something? you made sure to not give away any details it seemed, so it sounds like you're keeping it all behind closed curtains for now?
I myself have never modded anything before, because in just recently picked up coding at all, recently. my friendnha guided me through godot and general coding techniques, which has been very nice and helpful of them!
but yea, i wonder what's easier and trickier with modding, as you get premade code and assets, but still need to learn how to re-stitch it all together into something new.
either way, it sounds quite intriguing. will it go for weirdcore aesthetics too, or is it going to head in a completely different direction, in terms of style?
Yeah, I was gonna keep the game a secret (both here and in the devlog), since if I said the name, it would seem like I was pointing fingers or somethin'. Idk. It just felt rude. But since then, they actually gave the public a project file for one of the room and permitted modding for it. So now that there's modding, I've re-recorded part of the devlog to update the outdated info, and now I feel comfortable saying that the game is called garn47, and the engine it uses is Blender. (Yes, the 3D modeling program. It used to have a game engine functionality.)
Glad to hear you're getting into programming! Godot is definitely a good one to start with. Very simplistic, yet powerful! Limbless was actually made with it.
The difficulty of modding really depends on the game and the tools. For example, Minecraft Java, we have tools like MCreator that can make mods near instantly (though it has its limits), or you can code one in plain Java. Of course, Minecraft mods are only this easy because of mod loaders like Forge and Fabric. If Minecraft didn't have these tools, then it wouldn't be as easy, and the modding scene wouldn't be as big. I would give you an example of games that don't have mod tools, but most of the games I play are very moddable. Sometimes moddability is the whole reason I buy a game lol.
Regarding your style question, garn47 itself is already a very weird game, so a weirdcore style is pretty much inevitable. Though, again, I'm not sure if I even will mod it. So if I end up modding something else, then I can't really answer that question, and we'll just have to wait and find out :)