Minor issue with the patch files; updating to 0.14.2 from 0.14.1; I couldn't trigger the scene in chapter 6 where after completing one of the four switch puzzles the effect of the switch would be triggered.
In the end I realised I'd done a goof, rolled back a save, tried again, then re-downloaded 0.14.2 from here and that worked.
(To cite the part in the walk-through: (ch6 p109 "Continuing the Story")
- After the first area, you’ll get a short scene about needing to return to the main area.
-> doable
- Once you do, you’ll be automatically placed into a scene that’ll bring back [spoiler] and open up a [spoiler] to explore and finish.
-> doesn't trigger if manually patching from 0.14.1)
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Anyway, excellent game; rpg maker is kinda notorious for working around cutscene skipping but if you could work out a way to increase the pace of them instead perhaps, without somehow throwing off such tightly scripted scenes?
Or perhaps take (another) leaf out of MMOs and see if you can add a way to skip cutscenes into unwritten chapters / jumping to the next required decision, setting flags accordingly afterwards and then maybe retrofitting that as you've capacity??
Otherwise I can't get enough of the game, lore and worldbuilding (No really, the plot twists have been great and I had a visceral reaction to the end of Chapter 5). Walk-through itself is structured and built really well and kinda essential to read along with to find all the extra bonuses one may easily miss on a blind play through. Keep up the great stuff <3