The attack still feels kind of flighty, maybe because you can walk past characters so easily so sidling up to them to hit them with the slash feels unsatisfying. I know Dead Cells has a system where walking through enemies is possible, but you go slower and the game automatically slightly nudges you to keep you on one side of the enemy if you haven't obviously expressed the intention to go past them. tl;dr consider making it easier to sidle up to characters to attack with melee. Sfx and feedback on attacks could be a little better too, maybe because attack animation is short for my taste it feels less satisfying than a true THWACK
i got to agree. the sword needs a satisfying thwack, and maybe have more windup. also, i feel like the jump needs to be a little more floaty, if not little bit higher. the jump feels like i am barely jumping at all because i dont get enough time in the air. also, because you dont have a downward or upward atack, it would be apreciated if you made the arc of the sword reach higher up and down