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(+1)
  • -cute main screen
  • -i want to hover over the balls to see skills
  • -turn the faces towards the cam while they wait
  • -too many abilities at once, a bit overwhelming
  • -I like that you activate the skill but also kind of hard/weird to time it when they have stopped moving.
  • -i like that i can bounce out my hero to get it into the party again, nice little hack
  • -AoE of certain attacks is unclear such as the fists and sword swings
  • -If i bounce towards spikes more than once, i only take damage once?
  • -Between round powerups would be a fun solution and would also ease in the player instead of overwhelming with all characters. perhaps the heroes can level up and you select an upgrade.
  • -Maybe heroes should stay dead between rounds?
  • -Final comment: It's lacking some sort of mechanic that makes it possible to lose or create urgency. Either a timer, set of rounds or heroes staying dead between rounds. But thats if you want to go down the "roguelite" route or if you want to keep the "puzzle" route with set amount of levels but then i think you need more level gimmicks such as traps but probably a set amount of turns so you got think about what you do and really use the skills because right now you can just spam your party into one enemy until they die. I would unironically look at games like candy crush in that case for inspo and design solutions.
  • -It looks great, animations are very cute, plays great, and mechnics are solid. but you know all of this already :)

this would be a great mobile game too (this is a positive thing).

GG! Keep deving.

(+1)
  • thanks :blobblush:
  • it's on my list. I avoided adding it because I was afraid of breaking stuff. another idea was to make the balls in the party turn to look at the ball bouncing in the board
  • that's fair. I can definitely see it being a lot to take in. some semplification would help.
  • also true, I've had this issue too. 
  • yeah I agree, it felt E M E R G E N T when I realized you could do that
  • true, I need clearer visuals kind of like with the shockwave to display the radius
  • oh yeah lol I should fix that. I made it to prevent balls taking dmage contantly if they bounce very fast against it but there needs to be a cooldown of some kind after which the ball takes damage again
  • by 'round' do you mean between different levels? if so, I agree. I'd like to have a shop where you buy upgrades and such
  • that could work, maybe as a hard mode though. cuz at least in my experience I beat most levels with 1-2 heroes alive
  • I agree. I was thinking of adding a turn limit or at least a grading system that rewards you based on how many turns you took to beat the level. also, another idea I had was a sort of 'stamina' meter for the heroes, where they consume a bit of stamina evey time you shoot them  out, so you can't just shoot a hero-hit enemy-hero coms back-repeat because once they run out of stamina you can't shoot them anymore until the next turn. but we'll see
  • thanks :blobblush: