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(+1)
  • thanks :blobblush:
  • it's on my list. I avoided adding it because I was afraid of breaking stuff. another idea was to make the balls in the party turn to look at the ball bouncing in the board
  • that's fair. I can definitely see it being a lot to take in. some semplification would help.
  • also true, I've had this issue too. 
  • yeah I agree, it felt E M E R G E N T when I realized you could do that
  • true, I need clearer visuals kind of like with the shockwave to display the radius
  • oh yeah lol I should fix that. I made it to prevent balls taking dmage contantly if they bounce very fast against it but there needs to be a cooldown of some kind after which the ball takes damage again
  • by 'round' do you mean between different levels? if so, I agree. I'd like to have a shop where you buy upgrades and such
  • that could work, maybe as a hard mode though. cuz at least in my experience I beat most levels with 1-2 heroes alive
  • I agree. I was thinking of adding a turn limit or at least a grading system that rewards you based on how many turns you took to beat the level. also, another idea I had was a sort of 'stamina' meter for the heroes, where they consume a bit of stamina evey time you shoot them  out, so you can't just shoot a hero-hit enemy-hero coms back-repeat because once they run out of stamina you can't shoot them anymore until the next turn. but we'll see
  • thanks :blobblush: