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I don't have a vr headset so that will not happen any time soon. However, I plan to add vr like functionalities to the android version (use the gyro to rotate, press to teleport, in air gestures).

I got my quest 2 for 140 bucks and Quest 1 should be good to test optimisation. although it is a niche market it's still a fun idea

maybe soon someone could ask if they can make a vr port of this (not me i dont even know javascript so REALLY unqualified)

Ngl I just want to be able to be able to physically press the buttons in the 3D space.
Plus I tested running the game on a chromebook, so as long as the game doesn't get that much crazier it can run pretty well.
and if all fails with optimization-
PCVR is always there.

that would be awesome..... maybe i can learn how to do it

VR is still a new market so I'd recommend taking your time with it, other than that though.
have fun with learning coding :3

i will!