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Beholdernx

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A member registered Aug 16, 2017 · View creator page →

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Thanks for the info.

Right now there is a floating center system to keep the game world close to the player and everything moves relative to that floating center. Unlike other games that do this simplification, in Adro all ships, planets, asteroids and so on actually exist in the world so moving everything around would cause a huge performance leak.

On top of that I create a second physics system workaround that is indirectly parented to the ship so players can walk inside without remaining behind as the game engine doesn't support that.

As for physics bugs don't worry, you can easily find plenty around the rover and when exiting/entering a ship.

Yes, both singleplayer and multiplayer offer similar experiences.

Yep, https://discord.gg/WsqnqH5
links for discord and steam are under the youtube trailer on itch.io page.

Right now when going outside the airlock the player inherits the ship's velocity but for some reason he gets a slower speed, possible causes: hitting the ship at high speed or some residual air resistance slowing you down. You got me curios, I will take another look at it.

I know, it is a problem but I was not able to solve it(tried few things some time ago) since the physics is strictly controlled by the engine(unity), I even had to write a lot of code around it to allow walking inside a moving ship.

For this reason, in last several updates I made all the ship operations doable from the inside so there would be no incentive to go outside. It is even dangerous to go outside at high speeds since Long range travels are designed to be done with boosters active so you would be left behind anyway because the ship constantly accelerates.

However at the end of the day it is still a bug and there are few solutions that are on my list: teleport the player inside if the game detects that you left the ship at a high speed, prevent the airlock from opening at higher speeds, inform the player about the risk, create a zone around the ship where you are still stuck to the ship(and move/rotate with it) even if you are in clear space(however it would be hard to do with no gameplay benefits).

Yes, android controls overwrite keyboard and mouse controls. In future updates I might add mixed controls.

I don't have a vr headset so that will not happen any time soon. However, I plan to add vr like functionalities to the android version (use the gyro to rotate, press to teleport, in air gestures).

Hi, best way is to eat high quality foods like crensel smootie or cake(hover over recipe to see item stats), also upgrade the bed to higher level to gain more morale from sleeping. One thing to mention is that morale has no impact on gameplay for now.

Thank you, will do.

Thank you for the kind word.

Hi, localization is on my todo list but it's very hard to do, not sure if it will be ready any time soon.

Enable vsync from settings to limit the frame rate to the maximum refresh rate your monitor can output.

I want to create tutorials all the time, problem is that with each update the gameplay changes significantly and makes the previous tutorials obsolete.

Yes, this update brings a lot of changes, for rcs I usually build 10-20 of them and fill 8 h2o tanks to not worry about it for a long time., until I get the colossal rcs.

Hy, the orange lever is the manual release lever that pry opens a closed door, to close it you need to power the autodoors from the propulsion console and then you will have more options (open, close, automate, deautomate).

Perhaps you started the dedicated server mode (no UI) with dedicated.bat file instead of Adrorium.exe.

Spanish:
F1: habilitar el modo de depuración

F2: modo dios (el modo de depuración debe estar habilitado)
F3: menú creativo (el modo de depuración debe estar habilitado)
F4: inicia el barco por completo (el modo de depuración debe estar habilitado)
El resto de los comandos creativos se muestran en la configuración de teclas (opciones/combinaciones de teclas/depuración).



English:
F1: enable debug mode

F2: godmode (debug mode must be enabled)

F3: creative menu (debug mode must be enabled)

F4: start up ship fully (debug mode must be enabled)

rest of creative commands are shown in key settings (options/ key binds/ debug)

Thanks.

I hope it's not, don't want to be limited by cutscenes instead of planet navigation.

SPANISH:
Hola, las traducciones aún no están implementadas pero están en la hoja de ruta. Vi a algunos youtubers usar un programa que traduce un juego de Unity reemplazando recursos (no puedo encontrar el clip en este momento).
ENGLISH:

Hi, translations aren't yet implemented but are on the roadmap. I saw some youtubers use a program that translates a Unity game by replacing assets (can't find the clip at the moment).

I can't find the tag you are mentioning. There's only Lan, ad-hoc and server for multiplayer options. I tagged Adro as lan and server based. I don't think 2 players can play Adro on same computer. You can run the game 2 times(you need to change the player id from Data/settings) but only one player can play at a time so I guess it's possible but weird.

for disassembly you can use any tool: screwdriver, combidrill or welder.

Thanks. I'm glad you like it.

Hi,
- there is a tutorial where you learn the basics
- lights can be started from electronics console, personal flashlight hotkey is L
- bullet simbols mean that by pressing F you take water from the tank and put in bottle or put the bullets in the gatling gun.
- if you press the big left/right arrow in airlock screen it cycles automatically(closes one door, depressurize then open the other)
- tutorial explains G is for jetpack
- I usually play in weekend, if you want to join (more on discord)

On my laptop the game takes 0.4-0.5 seconds to load the assets after the 5 second splash screen. You can try to remove the Example mod from Mods folder to speed up resource loading.

You can also put the app in a path that doesn't have unusual characters like space or $ or %. If that doesn't work you can download the windows version and run it with wine or other alternative.

Hi, try deleting the Data folder. What OS?

I usually post weekly updates in DIscord if you want to keep track of the development, I also post early development builds there. https://discord.gg/WsqnqH5

Glad you liked it, on discord we have channels where people can find extra crewmen to manage the ship with. https://discord.gg/WsqnqH5

I will never finish the game, I will always work on it. Glad you liked it.

Sure, that would be nice, I wrote to you in discord about it.

There are multiple systems that you have to start up in order to have the ship operational,
Power up the 4 consoles(yellow button on each one),

-from propulsion console power the thrusters, boosters, airlocks and doors.

-from electronics console power up antennas and screens,

-from tactical console power up weapons when you need them,

-you can also power up reactors, turbines, solar panels and generators from energy console but you need to build these blocks first

There is a key bind that starts all the systems for debug purposes or if you can't be bothered with the procedures: press F1 to activate debug mode then F4 to power up all ship systems.

Yes, AAAs nowadays are mostly graphics and story, no innovation.
You can press F1 then F4 to activate the ship completely and F3 (debug menu) to give yourself any block, this way you can enjoy the endgame without having to learn the basics, and F8 to trigger a wave.

Thank you. If you have difficulties you can try the tutorial or  the manual from pda. You can also use the creative menu to explore the full game. I actually am not happy with the content and optimization so I improve them with each update.(next one is coming in 1-2 weeks).

Yes, there is a lot to do and in the last 5 years Adro evolved a lot. The low poly and heavy optimizations allow it to run on 300-400 fps on my laptop and I still have a lot more that I can optimize. If you like the control panels(consoles) now you just wait to see how they will improve in the next update(3 new consoles). Cheers!

I have no plans to expand the game to mobile/consoles, at least for the close future.

From what I can see most modern games run at 1-2 fps on that integrated gpu. Did you try the lowest settings? There are other things you can try in order to improve the fps like to start the game with a different rendering library( start the exe from cmd with parameters-force-d3d11or -force-glcore or -force-glcore32)

Red alert gets toggled when the ship takes damage, yellow alert activates when a hostile ship is detected. Green and blue are for personal use(recommend when landing). No alarm is the default.

If you joined discord you would see the weekly updates.

sure, also next release is in 10-20 days

I am happy to see you like the game. I have a lot of plans for Adrorium.