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Hey, thanks for the thoughtful suggestion! I can really see that you’ve put a lot of time into this feedback, and I greatly appreciate it. 🙂

I’m glad you mentioned Monument Valley—it’s definitely an inspiration for me with its focus on visuals and simple, intuitive mechanics. Don't think I managed to match the quality of this game, though. 😅

The idea of automatically transitioning to the next level after hitting the portal is something I hadn’t thought of, I think It can defenetelly keep the flow going and reduce unnecessary clicks. It would require some changes on my end, but I think it’s worth exploring for sure!

As for the bigger levels, I considered that early in development but decided against it because I felt it would increase the project’s scope. especially due to the technical knowledge I had back then. But if I ever do a sequel, it's definitely something I'd look into. 🙂

Regarding the color schemes, that’s actually something I’ve already planned! After completing levels, players can earn stars, and those stars will be used to unlock new day and night themes. On top of that, you’ll be able to unlock various skins for the sun and moon. I’m planning to release this as part of an update once the game launches.

I’ll definitely loock into your feedback on the "zone X" and "level X" format feeling too mobile-centric. As you rightfully guessed, this definitely comes from the fact that the game was originally designed and released for mobile. Back then, it first launched on iOS in December 2023 and faced several technical and design issues. I’m hoping to address many of these issues in time for this re-release.🤞

Thanks again for your input—it’s super helpful as I plan the next steps! 🙂