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Dead Pixel Interactive

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A member registered Nov 27, 2023 · View creator page →

Creator of

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Thanks For the Support :)

Hi. Sorry, if you haven't already, would you mind rating the game. This would give us the needed exposure. Thanks an advance.

Hi. Sorry, if you haven't already, would you mind rating the game. This would give us the needed exposure. Thanks an advance.

Managed to update the game with a Thank You section. As you suggested, once the player completes all 24 levels, they are taken to this Thank You page automatically.

Hey, thanks for the thoughtful suggestion! I can really see that you’ve put a lot of time into this feedback, and I greatly appreciate it. 🙂

I’m glad you mentioned Monument Valley—it’s definitely an inspiration for me with its focus on visuals and simple, intuitive mechanics. Don't think I managed to match the quality of this game, though. 😅

The idea of automatically transitioning to the next level after hitting the portal is something I hadn’t thought of, I think It can defenetelly keep the flow going and reduce unnecessary clicks. It would require some changes on my end, but I think it’s worth exploring for sure!

As for the bigger levels, I considered that early in development but decided against it because I felt it would increase the project’s scope. especially due to the technical knowledge I had back then. But if I ever do a sequel, it's definitely something I'd look into. 🙂

Regarding the color schemes, that’s actually something I’ve already planned! After completing levels, players can earn stars, and those stars will be used to unlock new day and night themes. On top of that, you’ll be able to unlock various skins for the sun and moon. I’m planning to release this as part of an update once the game launches.

I’ll definitely loock into your feedback on the "zone X" and "level X" format feeling too mobile-centric. As you rightfully guessed, this definitely comes from the fact that the game was originally designed and released for mobile. Back then, it first launched on iOS in December 2023 and faced several technical and design issues. I’m hoping to address many of these issues in time for this re-release.🤞

Thanks again for your input—it’s super helpful as I plan the next steps! 🙂

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Thanks a ton for the detailed feedback! I'm glad you figured out the clicking mechanics, and your suggestion about the hold/prevention is definitely something I'll think about—keeping things intuitive is key. 

I hear you on the pacing and the timing mechanic; it's always a balancing act, but I'll see what I can do to improve that experience. The idea of switching directions during mode changes is interesting—could add a nice layer of strategy. 

Sorry about the abrupt ending! A proper "thank you" screen is definitely something I should have included. I'll make sure to add that in a future update. 

As for future plans, I’m considering expanding the game with more levels and maybe even bringing it to Steam. But I'm curious to hear what you'd like to see!

Thanks again for playing and sharing your thoughts!

Thanks for the feedback! I'm glad you enjoyed the game. Appreciate you letting me know about the full-screen issue with your resolution. I’ll look into this and work on a fix to improve the experience for high-resolution displays. If you run into anything else or have more suggestions, feel free to share. Thanks for playing! :)

hmm.. got it. Thanks for the feedback :) 
will make sure to look into how that can be fixed.

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INCESSANT

Hey everyone,

I’m excited to share that I’ve joined the itch.io community and released a demo for my upcoming game, Incessant! It’s a physics-based arcade game where you switch between day and night to make platforms appear and disappear, using gravity and momentum to navigate through levels. The game offers a chill vibe with cool visuals.

A bit about the project: I’m a solo indie dev and wanted to start with something simple, which led to Incessant. I’ve been working on it since April 2023, though the idea began in 2016 during the Global Game Jam. After a bumpy iOS release in December 2023, I rebuilt it from scratch to get it right.

I’d love for you to try the demo and share your thoughts. Your feedback would mean a lot!

Thanks :)