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(1 edit)


  • Zed fighting around door frames
  • Sound for TV doesn’t seem to have a proper source, just sort of emanating from a corner.
  • Images are oddly flat, often disappearing as you grow close
  • Player randomly grows or shrinks, not only disorienting but results in being glitched out of the other rooms until it resolves, assuming it’s triggered by time and nothing else. This also results in occasionally being too large to interact with the chair if you have an item.
  • Furniture changes when player isn’t looking directly at them, increasing the ‘creepy’ vibe. Same for the other rooms.
  • Gameplay involves walking around until you finally luck into one of the objects you can pickup then taking it back. Again...and again...and again. While the effort of filming is impressive, the game play loop is boring as heck.
  • Assuming the objects are in a set order, the game glitched for me and I got the accordion twice. I was unable to sit back in the chair either due to the ‘accordion’ flag either being triggered or due to the size changes.
  • Guy is insufferable. ‘Give me what I want…’ ‘This isn’t what I want’. 

1 star. Tries to be creepy. Buggy at best, a bit annoying at worst. Interesting concept, not my personal schtick.

(+2)

Thank you for your honest and exhaustive review. We gave you a game. Turns out it's not what you want. I feel like I've stolen you time though, and in hope of making it up to you, I offer you this puzzle game: https://bodro.itch.io/klss 

KlSS was made in 2 or 3 weeks (instead of 48 hours) and is more traditional (it eventually ends).

For "Not What I Want", we already have a fixed build, but can't upload it until the end of the rating process.

(+2)

'Turns out it's not what you want' *rimshot*

I'll probably give it another shot once the fixed build is out, but the Kiss game looks cool. Reminds me of Adventure (which I assume was the aim).


In regards to the 'AAA' comment made by the other dev; I look at all games - jam or no - as I would a 'finished' title. I do try to cut some slack if some stuff is obviously not finished, but I do tend to be a bit harsh about certain game breaking bugs or certain cut corners. I try to respect ideas, implementation, and effort! The idea of a puzzle game where you try to guess what someone wants has been done before and is good, though I assume that wasn't your full goal. As for implementation...well, you have my review. As for effort, it was a game jam to be sure, and y'all are pushing out an update with a few fixes so that's great! And obviously you went through the trouble of the video and the changing furniture and rooms and whatnot.


Keep on keeping on!

(+1)

I honestly liked your review, as any review implicitly says: "I played your game and deemed it worth being reviewed".

Spoiler alert

The jam version is not a puzzle game, it just "doesn't" end (it is that kind of experimental game).

(1 edit) (+1)

Thanks for trying our prototype! We enjoy constructive comments! We've made this game during a weekend, that might be why it's not a AAA game, but yeah we will work on those points! Thanks for playing our game :D