Lots of similarities in our submissions! I don't know if the art is your own or from an asset pack, but it looks very nice.
Not sure if we give feedback but just some general notes since you were kind enough to play my game and leave a nice comment (I'd imagine you're already aware of these yourself)
- 1000 is way too unreasonable for a goal, 100 would be a long but possible endurance challenge
- White text color blends in with the clouds and makes it hard to see sometimes
- Didn't realize I could double jump at first and died 5 times when I reached cactuses too tall to jump, might be a point of frustration where players quit if they don't realize
- Character having a double jump feels unique to this kind of game, maybe you could lean into that more to differentiate this mechanically? (Say, having big obstacle sort of stair shaped so that you have to time both jump carefully)
- Could use some Music and SFX (obviously)