Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)(-1)

Just writing down very short ver of what I will write more about later.

-Great new terrain! Would like the new trees to go with it. Makes me memorize and characterize the landscape better. I do think it needs more rocky/nature assets in order to hide imperfections of the jaggedy parts of the new terrain. Oh right, its fairly jagged looking and feeling in a lot of places.
-New upgrade prices are great!
-Nerf to selling trash is a bummer. Did you nerf it? It feels nerfed. Maybe I just wasted more money with new things to spend on.
-New transformer buildings are great. Extend this to the satellites! Satellites, especially the ones that arent closest to base needs some personality. Something to discover about one or two of them. A basement in one, or a broken catwalk (Kerfur denying satellite) and of course some environmental story telling.
-The pacing of the days do start to feel incredibly slow and bare after day 30-40+. I think I know why, and my solution would be to give us something to work towards.
-The uh, boss? Is kinda boring and difficult. I like the idea, I personally wish we had more tools against it (couldnt hook it).
-Theres more things to investigate, but cannot find the how or what on interacting with them. Please dont make too many moon-logic solutions for things that we investigate if it is thee case.
-Need more signals! Interesting signals, mundane signals. Even on my first playtrough in 0.7 Ive come across many of the same signals.
-More signals+ Signals, notes, locations that have something to do with each other. A note that points to where one should scan and how many times for a signal that can activate/give something.

Annoyances
-Normal kerfur cant hop over those very small curbs of the satellites, resulting in controlling them often.
-O-Kerfur has spots where they stop and gawk from their location. Particularly when it goes from Romeo to Tango, it will stop somewhere in-between, and if you control him and give back control, he will loop back to Romeo. (This was a Report gathering command).
-An event that I think is supposed to re-position the ATV on a bridge with 200 fuel instead leaves it lodged into a wall, destroying itself for -billion damage. I barely unglitched it out of the wall.
-Tonemapper Film filter makes everything more dark and In my opinion, does not fit the aesthetics of Voices of the Void. Colour filter also turned off. These filters perhaps need sliders or turned off by default. I dont know what these filters try to achieve aesthetically.
-Not all papers work for creating molotovs (crumpled note papers, paper scrap).
-Getting drunk needs to work differently. Drinking too much beer leads to not being able to play properly for a fairly long time. A limit to the drunk effect and perhaps a limit to how much we can drink needs to be put in place.