-A little confused why the main menu art looks like a western(guy in center has double guns), while the game looks medieval. Maybe I'm just projecting my interests.
-Major bug: when I started the game the settlement had no paths, so I was confused and just ended my turn until I got a game over. On new game it seems to work now and I can expand the paths.
-Major Bug Twoboogaloo: actually, when I pressed the restart game button it didn't reset my quest countdown, so it starts at 0, goes to -1, and I game over on turn 1 lol. This is repeatable to -2, etc. In a quick test, this happens even if you starve and press restart game/to menu, ie only 4 turns left to beat the first quest if you starve intentionally and reset.
-Please don't include 'quit to desktop' in web builds, it just freezes the program instead of closing(on my browser, chrome based, at least).
-Annoying that canceling a building doesn't refund the resources, feels unfair since it's the plan phase of the turn. Or, it feels unfair since I didn't know and missclicked the building. Also, the build ui sucks and I don't like how the popup descriptions cover up the other options. Lastly, the tooltip and highlighting of a node(on mouse hover) happens even if the mouse is on the construction menu.
-After getting the first quest finished, it was smooth sailing to the end. Fairly enjoyable I guess, felt like there wasn't much choice as I was just aiming for each objective as it showed up. When I click reset after winning, I only have 3 turns to beat the first objective.
Despite the issues, and obviously being early on, I had some surface level fun of doing the things. Keep up the good work.