i like the concept so far one problem the combat is weighed too heavily against the player ive tried dozens of combos and stat spreads cant even beath the 1st dungeon
im what you call a blursed individual i tend to get goot loot in turn based rpgs but in say a 4v4 turn based seting id be the only person the enemy team targets and every single attack would be a critical success even if i had a 99% chance to evade everything so yeah hope my little example helps explain why im having trouble...