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frostgames_lustia

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A member registered Aug 03, 2022

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A tip for the first dungeon is that you can change summons and skills between fights. If you paid attention Shuni gives you tips of what you are going to fight so you can prepare. Getting aoe skills when fighting a horde and single target skills when fighting a single boss can help a lot.

Strange, people usually don't have problems with the goblin dungeon. They usually struggle against the adventurers blocking it but it stopped after I added the option to get the slimes to help you.

No android version for now but you can always use joiplay to play it on android using the pc version.

I didn't think it would be too long to save only before the dungeon considering there is only 3 fights there and I was worried if someone managed to enter without the necessary tools to win and is using only one save and saved inside so now they just lost their save and must restart.

You probably didn't notice but when you defeat the group blocking the entrance you get all the xp you lost back with a bonus. And it is actually possible to win agaisnt the ambush if you grind long enough with the right build, comp and a little luck.

I can probably find a way to introduce build slots for players to save different build of summons and skills, that is a good idea.

One thing that is already comming on the next version is using the keyboard to select skills.

I could probably clarify it there when the shaman says she can't help you directly that it makes sence with what you know about dungeon contractors, it will help in making the players to thrust her, although when she stops you from getting hit by a trap is also a good sign that she is trying to help.

I am not blaming you, I just said that the answer is there, it is not completely blind fights, but don't worry, there will be an easy mode in the near future because by your experience it is clear that my vision of normal may be a little bit too hard. What can I do, I am a fan of the souls games they are part of me now.

Your helper says what you need for each fight if you pay attention and you can save right before entering the dungeon.

You are missing a few scenes, 4 in total. 

There are two for the Shivari that you need to be level 1 to get it since I have not implemented her level 2 encounter yet. It is the second of the guild quests 'The demon of the forest'(It is male on futanari, the description of the quests gives a warning about it.). You get one for defeating her the first time and a second one the second time you win. 

And there are the scenes against the single slime and the trio os slimes when you are defeated.

You didn't say against who you are getting destroyed but it is easy to see that you are lacking a tank, change the goblin caster for a goblin defender, it is the only tank you unlocked although you only need to defeat 3 slimes to unlock it, the slime can also work as a good tank with offhealing capabilities.

If you want to tank yourself you need to change your skills and manifestation, water is good for tanking and you didn't show your gear but it is clear it can still improve. There is also a good tanking trinket for completing the three guild quests.

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If you try to skip the tutorial using the map you get stuck in the city, this bug is already fixed on the next version. 

You shouldn't need to grind levels since you can't go above level 1 before completing the first dungeon. You only need to form a good comp to defeat the adventurers before entering the dungeon. Doing quests also help, they are a good source of money and completing all three give you an unique trinket.

Do you remember what you did right before it started happening? Because I did 2 playthroughs testing and never found problems with the inventory or skills screens.

Thanks for the very detailed report. I would say that most of the problems are related to playing on mobile, the game was only designed for pc. I am actualy amazed that you managed to play it on mobile.

About farming stats it is locked, you can only increase them so much via training and this limit increase a little with each level up.

During the fight you draw new cards every 3 turns, it does not depend on the skill selection.

The game started with art draw by my sister but she stopped drawing and I went to AI art, all sex illustrations are AI art.

The enemy levels vary with victory and defeat, they win they lose a level, if you win they gain a level, it is not very realistic, but it works to create balanced fights.

Some of the bugs you found are already fixed on the next version but Shion story case I have no idea what could be wrong none had problems with it until now.

The file looks fine, the only difference is that this version was built with an updated version of renpy using python 3 instead of 2, no idea why it is causing problems for you.

Never had one, I can't promise anything but I will take a look into it.

Your outburst got others to speak too and led to me finding out what was going wrong and fixing it so don't worry. 

He probably got really frustrated, the small balancing I did in 0.2c should help and if someone still find it too hard there is the easy mode now. Eventually I will give more options on how easy you want, for now it is just super easy or normal.

Thanks you all for the feedback, I found the bug resulting in the magic empowerment reducing your stats two times. It happened when you had high agility and the buff ended on an extra turn. Next build will be here soon with ajustments in the difficulty and easy mode for those who want it.

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Stats going down is really strange, never happened during my tests, the only thing in the game right now that reduce your stats is when the magic buff ends but it is just to return your stats to what they were before the buff.

The buff increase str and agi for some time, the amount and duration depending on how much you invested in magic. Then it goes on cd for a few turns and you can use again.

But it really was supposed to become easier with levels even if the feats are not implemented yet, they will probably come with the next girl in 0.3

Later today I will release another version including an easymode option for those who want it but I will still see if I can balance the game a little more and give the player some buffs while there are no feats.

You are the first one to complain like that about the difficulty, could you tell me how did you invest your stats and your general strategy in combat?

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I liked the original character and the position so I got my own version, And you will find tons of similar characters on the same position on the internet never saw anyone complaining about it I think in this case is just that some fans of mgd are so passionate about it that when they think someone stole something from the game they get angry. When in reality is the opposite it just show that the characters in the game are remarkable enough to be remembered and for someone to want to create something similar.

She will get more positions later so it should solve the problem if there are more people like Achore.

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Feel free to contact the artist of the mgd and ask him to take a look at mine and say if it really is what you think. I am pretty sure he will say that they are not the same nor a photoshoped version of his work.

If that is what you think your clearly didn't do what I told you but it is ok everyone is free to think and believe what they want.

The four character arts are originals. Was the oni inspired by the oni in monster girl dreams? Yes, is it the same? No, put them side by side if you want confirmation.

The oni is on 0.2 currently only for patreons but will hit public build next month. Right now the combat is pretty basic although there is already moves that you need to progress the story to learn. Following Auriel story you can get your first spell to use in the fights.