Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I think its probably a really great game.

In short, i think it has a lot of potential, but at this state its pretty confusing and Hard, maybe its just me.

But i have some points that make it really difficult to play.

First thing, when you play in Fullscreen the game just ignores the blue light filter of windows, this is really eye straining for people who got it activated normally (i Have it on like 80%)

Secondly, i think the riddles are a bit confusing, you need a good example of concept before giving the player the riddles.

In the starting desert, i felt like i couldn't do most riddles because IDK how. I got 2 Violet Pillars, one with slime and one with a pot, IDK what to do with them. Also 2 Violet pillars with 3 empty squares, same here idk what to do, i don't think you can use Items of your inventory to place them? And the hardest part in the water was to see the flying shards and to be able to let the shells sink to the ground, but having no idea what for and if i miss something else.

The Minigame seems pretty hard (or I'm pretty bad) but i tried to play the minigame like most "Connect" games, i could kill a goblin, but the zombie was to tough). Also i could not get used to how they changed, so most of the time i just choose 2 tiles to switch.

Thank you!

This is a very old demo that does have many flaws, the vast majority of which have been fixed in the newest patreon build, released just a few days ago. This current itch.io one was more of a proof of concept really ^^

A new public demo will be released in a few months, but it's patreon only currently!