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Thanks so much for playing and for the comment!
You are right - there are definitely ways to "cheese" the game a little.
And you are not necessarily rewarded for taking risks.
I have considered adding incremental milestones to hit like the weight goals you describe or blood prices to be paid. Or disruptive unit spawns and spells (cast by other Gods) that could be telegraphed in advance similar to Slay the Spire's enemy intentions. But ultimately for this first version decided against it for time reasons and perhaps to keep it more casual.

(+1)

All of these sound like a step in the right direction, but especially the disruptive actions of other Gods, seems like a perfect fit, mechanically and thematically, definitely the way to go! 

Any plans of implementation?

No concrete plans of implementation atm. We're discussing our options and where to go from here.

(+1)

Well I'm really looking forward to it, thank you for an innovative experience, those are too few and far between .

I would love to help, but in the coding department I don't really have much skills, that's why I create my games for tabletop😅

But for game design and balance issues I'm all ears.

Good luck guys!