No concrete plans of implementation atm. We're discussing our options and where to go from here.
oHoodie
Creator of
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Thanks so much for playing and for the comment!
You are right - there are definitely ways to "cheese" the game a little.
And you are not necessarily rewarded for taking risks.
I have considered adding incremental milestones to hit like the weight goals you describe or blood prices to be paid. Or disruptive unit spawns and spells (cast by other Gods) that could be telegraphed in advance similar to Slay the Spire's enemy intentions. But ultimately for this first version decided against it for time reasons and perhaps to keep it more casual.
Hey, the game is really fun, great work!
Having worked on my own card games I have a special appreciation for the great card feel. Dragging them around and playing them feels very satisfying!
I noticed a few things that you might or might now be aware of:
- The player doesn't get to see the card they receive from the altar after sacrificing 3 cards, which doesn't feel right
- I can sell the Curse card for money (this might be intended, but I was surprised)
- Baby spider's textbox is "No additional effect", I think it's better to just leave it blank then
- There was a typo at the end: "Game Overe". Yes I lost in stage 3 :')
Overall great job, excited to see where this goes!
Interesting concept, it nails the theme! I found the game to be quite challenging and the constant growing can lead to some frustrating moments. But that might be a skill issue. Thank god there is the big vortex for infinite resets! :D
The music is top notch and it fits the game perfectly! I also like the cute scribbly art style. Great job!
Beautifull art, great music and interesting gameplay! The only thing I didn't particularly like was the dialog. The text appears rather slowly and clicking skips the whole thing instead of showing all text of that box first.
Nevertheless this is a great submission and it was cool to see another game based on greek mythology! :D
Super simple but strangely addicting! Picking up one of the super coins is soo satisfying :D I have to say that I didn't understand the 'Fast Ball' at first. I was pressing S trying to roll faster. I figured it out after a while and maybe I should be ashamed because what else is S for if not for moving down xD
Anyway this is fun, nice job!
Hey, thanks for playing! :) There's an 'x' icon in the top right to put the scroll away. I can totally see it being overwhelming at first. Having a proper tutorial would have been nice but there was no time for that so we had to settle for the "wall of text" approach^^'.
The goal is to have a large scale war with total unit weight of 50. So you win by having lots of units in play without the weight difference ever getting out of hand.
Randomly clicking the candle and actually being able to blow it out and light it made me smile! The game looks and sounds great and feels very polished. The gameplay is just basic crafting but it was relaxing to play. (In cozy mode ofc, we don't do the other one :P) I like the deck mechanic with the ingredients but I feel it might have been improved by drawing fewer cards. I was never more than one click away from an ingredient. If only 5-8 had been shown at a time then I would have had to use the mechanic much more! Perhaps that would make it so it feels more like foraging.
I might be wrong on this, it's just a gut feeling!
Overall great job!
It's silly and fun, I like it! I managed to use the cauldron only with the tutorial. For the house I had to read the comments and learn about the pause menu with space. But I never figured out how the furnace works, the pause menu only shows the house recipes. The pacing could be improved, maybe introduce those crafting stations one after the other by throwing wool at a salesman or something^^
But overall nice job!
Hey, tbh I haven't played your game on Steam so I have no idea how this compares to the "real" game.
I played as the knight and generally I thought the game was pretty fun! However I didn't understand why there needs to be a crafting menu if you can only combine the same items (or did I misunderstand that?). Wouldn't it be better to trigger the upgrade automatically once the 3rd item of the same type is collected?
Either way nice work and wish you the best :)