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(+1)

Hello there, my name is Ilias. 

 I tested and played your game. At first, it froze, and I had to restart my computer to be able to test it (it could be my machine and not your game, but I wanted to let you know anyway). 

____________________________

 It's quite the adventure and fortune, developing a game as husband and wife!

Questions:

  1. What was your wife's approach to designing the art style, and how does it support your gameplay?
  2. What tools and technologies did you both use to develop your game, from the intro and cinematics to your level design and level art?
  3. Was it challenging to integrate her visuals with your gameplay mechanics?
  4. As a husband and wife team, what advice would you give to someone looking to start their own indie game journey?

hi! thanks!

1. it's her standard art style, meant to be cute and silly.
2. All the art was on Procreate (ipad) and all the gameplay was on Godot.
3. Not particularly challenging, often its nice to have art to guide the layout and feel of the gameplay
4. make stuff! do lots of game jams! find your niche :)

Up until now, I've only used Unreal Engine. Recently, I've tried Godot, GDevelop, and Construct. Godot seems to be an interesting engine, but unfortunately, I couldn't open some 3D templates to test the engine on my computer. I'm not sure what the issue is yet.

I'll keep trying it for my next game jam.

[Question]: 

Is Procreate open source, and from your wife's experience, is it as advanced as something like Photoshop?