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A jam submission

Rhinestone CowboyView game page

Submitted by seltzerfish — 31 seconds before the deadline
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Rhinestone Cowboy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63.0913.091
Use of theme#123.3643.364
Presentation#142.9092.909
Controls#152.6362.636
Overall#152.8182.818
Use of prerequisite#172.3642.364
Concept#182.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

What an amazing story for a game made in 48 hours

Great job to the both of you 😀

Submitted (1 edit) (+1)

very good game, the artistic aspect is excellent, it looks really worked 👌

Submitted(+1)

Whoa! This is a creative one! 
I liked the story, and the attention to detail in this one! Congrats

Made me feel good :)

Submitted(+1)

Art style is very charming and supports the concept. I love the color change as the sun goes down. The variety of characters is great. 

Submitted

I think there's a problem with my device- the game just doesn't start! So I'm not gonna rate it for now, but it seems like a cool game from the outside.

Developer

ah, that's too bad! must be a godot compatibility issue or something. do you have a different browser you could try?

Submitted(+1)

sadly i already tried that :( Seems to be a problem on my end. I'll figure it out soon enough.

Submitted(+1)

Hello there, my name is Ilias. 

 I tested and played your game. At first, it froze, and I had to restart my computer to be able to test it (it could be my machine and not your game, but I wanted to let you know anyway). 

____________________________

 It's quite the adventure and fortune, developing a game as husband and wife!

Questions:

  1. What was your wife's approach to designing the art style, and how does it support your gameplay?
  2. What tools and technologies did you both use to develop your game, from the intro and cinematics to your level design and level art?
  3. Was it challenging to integrate her visuals with your gameplay mechanics?
  4. As a husband and wife team, what advice would you give to someone looking to start their own indie game journey?
Developer

hi! thanks!

1. it's her standard art style, meant to be cute and silly.
2. All the art was on Procreate (ipad) and all the gameplay was on Godot.
3. Not particularly challenging, often its nice to have art to guide the layout and feel of the gameplay
4. make stuff! do lots of game jams! find your niche :)

Submitted

Up until now, I've only used Unreal Engine. Recently, I've tried Godot, GDevelop, and Construct. Godot seems to be an interesting engine, but unfortunately, I couldn't open some 3D templates to test the engine on my computer. I'm not sure what the issue is yet.

I'll keep trying it for my next game jam.

[Question]: 

Is Procreate open source, and from your wife's experience, is it as advanced as something like Photoshop?

Submitted(+1)

Considering that this was done in a couple of days - great :)

Submitted(+1)

Hilarious story! I finished second... it was close!

Submitted(+1)

Story and cutscenes are hilarious