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I like the sprites for the characters, story bit is intriguing. I love all the movement that you have here, but jumping and vaulting is clunky.

You can vault over ice cream chests into the wall. You can vault over a lot of things, it's just here I could get out of bounds. On some counters if I would stand between a cups and the wall I would start to fall and get stuck.


The far part of the bed is bugged, I can crouch near the wall.


Doors that are open by the guard can still be interacted and the character will say that the door is closed.


I wasn't able to finish the demo, after downloading the files I wasn't able to talk with Evie.

I started a new game after falling off the roof and immediately died in this new game (checked more, I am dying every time I load or start a new game, its a hardlock). It still spawns more and more tutorial tips. Relaunching the game fixed it.

I love the style of this game, interested how the full mission will look like. Good luck with your game!

(+1)

Thanks for the long post!

I think i already fixed in the latest version i uploaded the evie issue (wrong script attached) and tweaked the character controller a bit to avoid clipping through walls as easily. (it still isn't as good as i want it to though)

As for the saving issue with the tutorial, and the dialogue still popping when it shouldn't thanks for figuring that out

I barely had time to "finish" the tutorial but i'm going to polish it in the coming weeks (adding dialogues to Hannah, to the robot, writing the end of the tutorial scene...)

Thanks for giving it a try!!

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Strange, I am sure I was on the latest version, but today I couldn't replicate that dialogue break.

But, I found a spot without any collision, it's a window near the crate.


I found a new way to hard-lock the game, if you enter the pause screen in any dialogue, you lock any interaction and you can't exit.

I checked "new game" mechanic, it saves a lot of data of your previous playthrough, but saving - buying stuff/hurting yourself - loading different save, looks stable with no inventory changes or energy difference.

Bonus, if you run vault into the bed, you can get easily stuck and receive fall damage. :)