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(+1)

Hello there, my name is Ilias.

I tried to test and play your game.

I am not sure if it's my keyboard that is the problem, as it froze (it could be my machine and not your game, but I wanted to let you know anyway).

I wasn’t able to play it fully, so I won’t be able to give much feedback and insights. I noticed that you made your game with Construct. I just discovered it recently; it’s an interesting and user-friendly engine.

Questions:

  1. What was your approach to designing your art style, and how does it support your gameplay?
  2. What tools and technologies, other than Construct, did you use to develop your game, from conceptualization to level design and level art?
  3. Was it challenging to create your game within the game jam timeframe?
  4. What would you do differently if given enough time to make an even more advanced game?

Oh, hello there! I forgot to say but the Green player moves with arrows 😅

Awnsers:

1. I made detailed arts with aseprite, and simple ones with construct, and the cactus support the gameplay making it more strategic, and the grid is to make players fall in "dirty" water.

2. Aseprite and FL studio (1st paid version that I forgot the name).

3. No, it wasn't, but secretly I was helping my brother to beat some cuphead bosses so I didn't have time to make it good enough.

4. Maybe I would make modifiers and map select, with bigger maps and more obstacles.

Yeah, I tested it again, and now it seems to work. At first, I thought you only play with the red design. 

______________________

Did you finish Cuphead? It's a hard game. And did your brother thank you for your help?

______________________

Up until now, I've only used Unreal Engine. Recently, I've tried Godot, GDevelop, and Construct.

Construct was user-friendly and easily approachable. I’ve never used Aseprite or FL Studio."

Yes, I finished it and my brother thank me for the help.

(Construct's paid ver. is pay2win)