Hello there, my name is Ilias.
I tried to test and play your game.
I am not sure if it's my keyboard that is the problem, as it froze (it could be my machine and not your game, but I wanted to let you know anyway).
I wasn’t able to play it fully, so I won’t be able to give much feedback and insights. I noticed that you made your game with Construct. I just discovered it recently; it’s an interesting and user-friendly engine.
Questions:
- What was your approach to designing your art style, and how does it support your gameplay?
- What tools and technologies, other than Construct, did you use to develop your game, from conceptualization to level design and level art?
- Was it challenging to create your game within the game jam timeframe?
- What would you do differently if given enough time to make an even more advanced game?