ye I forgot abt this lo
Slimey01
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A member registered Oct 02, 2023 · View creator page →
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Bro just play the game instead of reading this your curious >:( (Sorry i'm not feeling great today)
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Recent community posts
Fighting for water jam comments · Replied to ilias's Crafts And Toys in Fighting for water jam comments
Fighting for water jam comments · Replied to ilias's Crafts And Toys in Fighting for water jam comments
Oh, hello there! I forgot to say but the Green player moves with arrows 😅
Awnsers:
1. I made detailed arts with aseprite, and simple ones with construct, and the cactus support the gameplay making it more strategic, and the grid is to make players fall in "dirty" water.
2. Aseprite and FL studio (1st paid version that I forgot the name).
3. No, it wasn't, but secretly I was helping my brother to beat some cuphead bosses so I didn't have time to make it good enough.
4. Maybe I would make modifiers and map select, with bigger maps and more obstacles.
Undergroundy Mines (& Rocks ;-;) jam comments · Replied to Willow in Undergroundy Mines (& Rocks ;-;) jam comments
Undergroundy Mines (& Rocks ;-;) jam comments · Replied to Pig Master in Undergroundy Mines (& Rocks ;-;) jam comments
Undergroundy Mines (& Rocks ;-;) jam comments · Replied to Sappir in Undergroundy Mines (& Rocks ;-;) jam comments
Undergroundy Mines (& Rocks ;-;) jam comments · Replied to Red Lobster Studios - Justin Farley in Undergroundy Mines (& Rocks ;-;) jam comments
Hypper Casual: B vs Shapes comments · Replied to Random Person Games in Hypper Casual: B vs Shapes comments
- controls feel a little unresponsive, sometimes i press the movement key too quick and it ignores my input: Because if you pressed two keys at the same time, the player will move at a diagonal direction.
- there's not a whole lot of levels (only 3 or 4 iirc) so you don't get much time to get invested in the mechanics: 2 days aren't too much for me.
- there's not a whole lot of mechanics in the first place
pink guy
spring: because i have a lot of creativity, but idk how to use it.
- the music is a little painful to listen to, especially over a few minutes: I don't know how to make music lmao (I made it too).
- visual designs feel a little all over the place: All the games have at least 1 nonsense thing.
- though not the best level design, the puzzles weren't necessarily bad: Idk level design bro XD.
- it's an interesting use of the theme: two words: thank you!