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Slimey01

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A member registered Oct 02, 2023 · View creator page →

Creator of

Recent community posts

ye I forgot abt this lo

Ship's hitbox is quite big, most of the time the player can just be intact and shoot so it'll destroy almost anything (My suggestion is to fit the ammo with the prerequisite), and this doesn't looks like a desert at all, but the controls are good!

Yes, I finished it and my brother thank me for the help.

(Construct's paid ver. is pay2win)

Oh, hello there! I forgot to say but the Green player moves with arrows 😅

Awnsers:

1. I made detailed arts with aseprite, and simple ones with construct, and the cactus support the gameplay making it more strategic, and the grid is to make players fall in "dirty" water.

2. Aseprite and FL studio (1st paid version that I forgot the name).

3. No, it wasn't, but secretly I was helping my brother to beat some cuphead bosses so I didn't have time to make it good enough.

4. Maybe I would make modifiers and map select, with bigger maps and more obstacles.

Yeah I didn't have so much time to make It but thanks

Button. (Not a banana)

👍

You gained a new disciple.

Cool. Like u said on discord, I didn't get the prerequisite on this game too haha

Umm... Did u see the full description? lol. I wanted to change the BG too, but I wasn't with acess to my laptop, and it was, like, 6 minutes before the jam ends, and with a new routine, i couldn't finish it, sorry.

Read the description man it's important lmao 

Umm... Did u tried to read description? XD

Did you tried to read description? Lol

very rare to someone love my game and level design... lmao

I use Construct 3 (learning Unity and C# language) and i use the free version, so i can't make a mutiplayer game, an even if i wanted to made a local multiplayer, i'd need to plan better controls for all the players lol

sorry, just cuz i'm bad at lvl design, so my only option is create some almost nothing hard stuff  xD

oh thank you, i tried my max potential to it! UwU

Sometimes I have some intrusive questions, like: "How can some people like my game design?" lmao, but thank you!

hmm intresting mechanic idea, i'll make that

WOW It's so hard but Congrats, This game prob. will be famous if u add a few more features and easier controls/levels

umm... sorry, but thhe prerequisite was "in a cycle" and not "in a pair", and i didn't understood the theme concept, but even i can't rate your game  i liked it (i love puzzles of this type)

lol that's true but it's the given mechanic to the jam so i can't change to much stuff ¯\_(ツ)_/

thank you (i'll make one more game)

thank u, but sustended jump is the key to the lvl3

i will (if i make the ful ver. lol)

use apenas o inglês, por favor

thank ya ;)

(1 edit)

that's cuz i am a indie game dev and i don't know art very much, but i can't install your game. TIP: make sure to export your game as a HTML to play in browser, then more people wil rate it.

🫡

how do i exit the shop menu lol

(1 edit)

done

sorry, yea lmao

bro i forgot very fast the controls ; D

sounds like a funer- lmao

Basically, you need a strategic use of wood ;P

  • controls feel a little unresponsive, sometimes i press the movement key too quick and it ignores my input: Because if you pressed two keys at the same time, the player will move at a diagonal direction.
  • there's not a whole lot of levels (only 3 or 4 iirc) so you don't get much time to get invested in the mechanics: 2 days aren't too much for me.
  • there's not a whole lot of mechanics in the first place

pink guy

spring: because i have a lot of creativity, but idk how to use it.

  • the music is a little painful to listen to, especially over a few minutes: I don't know how to make music lmao (I made it too).
  • visual designs feel a little all over the place: All the games have at least 1 nonsense thing.
  • though not the best level design, the puzzles weren't necessarily bad: Idk level design bro XD.
  • it's an interesting use of the theme: two words: thank you!

Sadly i have an idea for this jam but idk if i'll join the jam T~T


Problems for me

Interesting

and a grateful and simple thanks ;D

Thanks, i'll see about that ;)