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Hi Alexandre!  In "Die a Hundred Times," there are the defensive combat skills Dodge and Parry.  If melee attacks can be both Dodged and Parried (player's choice), and ranged attacks can also be Dodged, why put any skill points in Parry?  Is it intended that melee attacks must be Parried  (no Dodging) and ranged attacks must be Dodged, thus you need points in both Parry and Dodge?  Otherwise, why "waste" points in Parry if the player can declare he or she is Dodging melee attacks as well as ranged attacks?  Can you please explain and set me straight?  Thank you Alexandre!

Hi Brian!  I'd go with "melee attacks must be Parried  (no Dodging) and ranged attacks must be Dodged" OR a Critical success  with Parry allows you to directly hit your opponent OR simply have a Defense skill :)

Great stuff!  Thanks, Alexandre! 😀