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The artstyle is really nice, but this felt very much like an art test than a jam game. The only thing I could do was move around - I couldn't get past any of the barriers even after I pushed the button, and once I took damage I was then pink the whole time. But I'd be interested in seeing what you do with it after the jam with bug-fixing and tigher gameplay (if you continue this)

Thank you very much! I didn't had too much personal time to work on programming, making sfx, level designing or bug fixing, and I was only able to do the visuals, so I wasn't able to add any of the fun gameplay mechanics I was aiming for, or any basic gameplay for that matter. But now that my schedule is finally recovering back to normal, I started working on a updated version of the game with the gameplay I was aiming for