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The models and animations are really great! Can't be easy to make such appealing smut with PSX style models, so I really respect what you've done here.

I do have to agree with Zealot's comment though. These stiff fixer-upper controls drag the gameplay part of the game down for me, and I imagine also does for others as well.

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I've been trying to hone my half-assed modelling skills over the summer in the hopes of making more PS1 style smut. 

It's a pain. 

Been trying to be a lot more authentic to the games of its era, with proper polygon limits and what not. Though I'm granting myself certain liberties for finer details. 

The models in this game are way way way over budget in complexity, hovering around 2,5k polygons which would be more suitable for a PS2 game really. Though, the complexity is in all the wrong places and doesn't show much so I suppose end justifies the means.

Low poly designs to me are about five times more difficult than any normal 3D modeling, especially since so much of the appeal would regularly be in texturing, which I absolutely blow ass at.

The next game, if I ever get any of the prototypes I've got into a playable state, will have better controls. Smoother with support for game pads as well.

Fully agree with you and the rest of the people about how painfully awful the controls are, even if by design. 

I keep firing up the game from time to time and they are pretty horrible to deal with. I'm actually a little bit surprised the controls even work properly since the code for the game is a mess.