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(1 edit)

Oh it was pasted as an image but it doesn't show on the thread. Sorry. I try the text only. I just suspect it is it, but it could be some configuration problem between Firefox, and Godot 4.2, as well?
SharedArrayBuffer support — (Experimental) This may break parts of the page or your project. Only enable if you know you need it. Learn more

(+1)

Don't PASTE images, use the "add image" button in Itch when creating a post.

As far as I understand, in godot 4.3 you can disable multithreading and disable array buffering when exporting to HTML, that would be the simplest solution.

Can confirm from firsthand experience, Godot 4.2 projects can be opened in 4.3 and work without SharedArrayBuffer (mine works when I open it in Firefox).