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hechelion

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A member registered Sep 22, 2018 · View creator page →

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Leaving aside the legal issue for the moment.

Imagine if Mozart's music, or Picazo's art, or Nosferatu from 1922 had not been preserved?
How humanity would we not have lost part of our culture?
No matter how small and measly it may be, when we create something, we add that grain to the well of humanity's culture and it would not be fair for that grain to be lost.

Imagine that tomorrow Leafo said that Itch will only work for people in the USA, wouldn't that be unfair?
Why can a few have access to Itch? only by the arbitrary decision of one person?
You can argue that it's your legal right, but I'm sure we'd all think that's unfair, wouldn't we?


So. We have two principles:

- It is important to preserve our past because it is part of our culture and enriches us all.

- It is not fair for a person to restrict access to a good that has been shared to be enjoyed publicly. As much as he has the right to do so.


On the other hand, if you create something, it is valid that you have the right to distribute or profit from your creation. If not, no one will have an incentive to create

The best thing is to try to find a balance, which promotes creation, but also prevents our creations from being lost forever in time and being preserved.

Keeping the above in mind. My PERSONAL opinion:
If I create and publicly share a game created by me, it does not seem right to me that anyone upload and share copies of my work without first consulting with me.

If I can't share the game, and someone else, with the intention of preventing that game from being lost in time (we're talking about preservation, not simply piracy) uploads it and shares it, it seems fine to me.


If I have removed the game, it doesn't matter. As humans, our actions have consequences, if I go and punch an enemy in the face, there is no way to make that enemy forget the hit, no matter how much I want him to forget it. If I share a game, I am entering other people's lives and computers. I don't see it fair, that unilaterally and totally arbitrarily, I want to force those people to forget my game or their experience or try to limit it to those few.

This is just a theoretical talk, in practice, we have laws that define the rights of creators, the copyright laws.

If someone uploads a game created by you, within the legal period stipulated by law, you can resort to resources such as the DMCA or its equivalent to download that content.


PS: Clarify that I personally would never upload someone else's game without their authorization. If that person is dead it would be different, but as long as they are alive, I think it is more important to contact said person first.

Muchas gracias por tus comentarios y por jugar.

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Never hide the extension of your files, especially if you are going to use the computer to develop.

Your mistake is that this file is really called "index.html.html" but you don't realize it because Windows is hiding the true extension from you.

If you use Windows 11, in the file explorer menu click

"view -> show -> file name extensions".

Hi. The balance you see is only an estimate, when you request payment, a document is generated with all the details, including transaction fee and tax withholding, as well as refunds or additional charges.

In my personal experience, that balance tends to be smaller than the actual final value, but as I say, you will be able to see the details when the payment is generated.

If it serves as a guide, the fee for each transaction is usually between 0.5 and 1 dollar (NOTE: It is only a reference value, since it depends on the payment method used and the value of the game), you must deduct the Itch percentage (10 % by default) and tax withholding for transactions made from the USA. If it is the first time you request a payment, you have an additional charge of 3 dollars for the validation of your tax interview.

It's been said several times, apparently there is an automatic process that reviews each game that is uploaded.

That algorithm can flag your game for more thorough review or manual review, if that happens, the indexing process may take longer.

If the algorithm decides that your game does not need that additional review, it can be indexed immediately.

It has also been said many times that this algorithm is private and its operation will not be revealed to prevent bad actors from taking advantage of exploiting vulnerabilities.

However, there are certain things that are almost certain to trigger a manual review, for example, it being your first paid game, etc.

Itch doesn't block games based on IP, nor does it even have a region blocking system, so thinking that Itch shows the message to everyone except your IP doesn't make any sense.

What does Itch gain by hiding the message from your IP?

Please try to be objective and calm before continuing with the thread, so that it is not a problem for others to try to assist you.

Try DOWNLOADING (not just reaching the link, but actually DOWNLOADING) your game with a browser in incognito mode or without being logged into your account.

Itch is not Steam, it hosts more than a million games for free for the vast majority, which means that it does not have enough staff to resolve all the questions and reviews that people need at the times they would like, so which you must be patient and wait.

If for some reason, you need to rush your case to support, in this same forum, at the top (where it says "View this community's rules..."), there are some rules (the ones that "No Time To play" told you to review) that inform you of the steps to follow.

Muchas gracias por jugarlo y por tu comentario.

I see the page without a problem, I even get the button to join.

2 comments. The page looks really poor and lacking in explanation, I would advise you to check the pages of other jams to give you an idea of how to improve your page, but this is just my opinion.

Second, not all Jam will be promoted by Itch and jam shown on the calendar is based on human review

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You have a misunderstanding.

Itch has 2 ways of working.

"Collected by itch.io" They charge users and save the money and then you, manually, request Itch to pay you the money that corresponds to you (deducting taxes, the itch part, card commission, etc.).

In this model, you must complete the tax interview and must manually request payment from Itch.

If you have already sold even a single game under this model, to recover that money, you must request manual payment to Itch, you have no other way to claim that money.



The second model, "Direct to you", is a way where you become responsible for charging users directly, Itch stops being an intermediary, and therefore Itch is not the entity that charges, nor is it the entity that will pay you, if not, that each customer who buys your game is paying you directly, through the options that you have selected and configured.

As you can see, they are totally different models.

If you change the payment method, the change is NOT retroactive, because basically the client paid Itch instead of you. As I mentioned above, if someone bought your game and paid Itch, it doesn't matter what method you have at this moment, as they paid Itch, you must manually request payment from Itch.


PS: In "direct to you", you are responsible for paying taxes such as VAT.

Question & Support -> Community rules:

Please do not create topics asking how long it will take for support to reply to you. Different questions may take different amount of time to respond, typically we will respond within a 1-3 days but it may take longer depending on the type of issue. If you haven't already, search for existing topics or check to FAQ to ensure that your question has not been answered elsewhere. To ensure that you request is tied to your account and prioritized appropriately, please contact us using the email address you have connected to your account. If you still need to make a topic about a Support Request, you must include your ticket ID with your message.

First, do not use a mobile device to develop, you will encounter these types of errors. If you still decide to use it, keep in mind that many problems will be on your side and it will be difficult for others to help you.

With your game page open, Tap on the 3 vertical dots for the menu and enable "Desktop site".

Now you should see a button says "Edit theme" between "Widget" and "Published", click on it, and in the window that will open, on the left side, at the bottom you should have the CSS.

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It seems that the game is not labeled correctly
Notice that there is no logo on the right side of the files:



Compare it with a game of mine that is labeled and notice that it has a logo that indicates which OS it is compatible with.


It is best to notify the developer directly and tell them to read the Itch documentation to verify that their game can be launched from the Itch application.



Why is this happening?

When you upload a game to Itch, it is not mandatory that it be compatible with the Itch application, since you can upload games for platforms such as Android, iOS, etc.
The developer is responsible for adding and checking that their game is compatible, if the developer does not follow those steps, then the application does not know how to run the game.

Hay un final bueno donde rescatas al niño, pero se deben cumplir ciertas condiciones, por desgracia  me pilló el tiempo y hay ciertos detalles que no quedaron muy claros y que espero pulir un poco con una versión post jam.

También me gustaría profundizar un poco más la historia y agregar más contenido, pero eso de a poco y con tiempo.

Muchas gracias por jugarlo y por tu comentario.

why you need send a email?

You can add the PDF  to your game page and mark "set a different price for this file", set 1dollar and every person who donated 1 dollar or more  can choose download the PDF if they want, instead to sending a email.
People who have not donated will not be able to download the PDF.

Questions & Support

community's rules…

 
If you still need to make a topic about a Support Request,
you must include your ticket ID with your message.

Me alegra que te haya gustado, voy a revisar con más cuidado lo que comentar para la revisión post jam.
Lo de las pestañas y que el formato fuera como un diario o libro fue de lo primero que se me ocurrió, pero si que fue un problema luego adaptar todo el contenido a ese formato.

Motor como tal, ninguno, el juego está programado en Python con la librería Pygame, luego todo el resto del código lo programé para la jam.

Muchas gracias por jugarlo y comentar.

A mi también me parece que le falta música y efectos sonoros ;)
Música estaba complicado que le agregara, por el tiempo y mis capacidades, pero sí que tenía planeas de agregar algunos efectos de sonido que le dieran más vida, pero como acertadamente comentas, me pilló el tiempo  y tuve que apresurarme para alcanzar a terminar.

Dicen que las excusas agravan el problema, pero además del contenido, todo el programa que mueve el juego está creado de 0 en el mes de plazo y a final eso me comió mucho tiempo que me limitó en cuanto al contenido que tenía planeado en un inicio.

Muchas gracias por jugarlo y por comentar.

Me alegra que te gustara, muchas gracias por jugarlo y por comentar.

Muchas gracias por jugarlo, en especial porque sé que tuviste problemas con la resolución.
y muchas gracias por tu comentario.

It depends on your knowledge and if you need any special features.

What I have seen, people who make VN use Renpy or use a generic game engine, such as godot or unreal, even game maker.

Renpy is much easier to use if you want to create a VN (If you don't know anything about programming, watch one tutorial in an afternoon and you are already creating your VN), it has a very large community that can help you in case of doubts and allows you export to different systems and that is why it is so popular, but it is limited to 2D VN or at best a pseudo 3D.

I haven't seen Renpy have any problems with games with several gigabytes of content and hundreds of thousands of words of content. But if you want to do something more complex, like minigames, you have to learn python and pygame and it's not very resource efficient.

Engines like Godot or Unreal can be more efficient and have many more features, especially if you want to create a VN with 3D content, but since they are not specialized VN engines, you cannot go there and create a VN without knowledge and prior effort in programming and master the tool.

Try in help-wanted-or-offered or Itch server discord

Los ítem funcionan como llaves, si los tienes, automáticamente se utilizan, no es necesario hacer nada. El problema es que además de la cuerda necesitas cierta información que te da la institutriz, algo que por el poco tiempo de hacer pruebas que tuve, no queda muy claro en esta versión,  pero que quedará mejor explicado en la versión post-jam.

Muchas gracias por jugarlo y por tu comentario.

You are confusing marketing with distribution.

Itch is a store and distribution platform, but due to its high number of creators, the visibility of a game is very, very small.
It's been said many times, Itch is not going to promote your game. If you want to sell, you must have your own marketing plan.

Uploading a paid game to Itch without any additional promotion on your side is almost certainly a disaster.

Uploading a paid game to Steam without any additional promotion on your side is almost certainly a disaster too.

Asumo mi culpa, los controles aparecen más abajo en la página y no los había visto.

No creo decirte nada que no sepan y asumo que muchos errores serán por tiempo y por los problemas que comentaron.

Primero, colocaría el esquema de controles arriba de todo o al iniciar el juego, que sea lo primero o de lo primero que se ve.   Esto lo aclaro, porque debido a los errores y falta de referencia visual, da la sensación que el juego no se ejecutaba bien y lo primero es pensar que los controles no funcionan.
El control WASD con la tecla E, se suele usar mucho en primera persona y es algo menos común en vista cenital, donde se suele usar más un enter, un espacio o el ratón.  No digo que esto esté mal, solo comento que el usar un esquema de control menos frecuente, junto a los fallos visuales, ayuda a pensar que hay un fallo.

Esto no sé si es por la versión web, pero que el texto cambie de tamaño en la medida que se va rellenando el cuadro me parece un error de diseño, hace incomodo ir leyendo y además tener en cuenta que normalmente en la VN un texto de diferente tamaño, significa algo diferente, por ejemplo, que es el personaje está gritando o que quieres remarcar una frase, no simplemente porque hay pocas o muchas letras.

Ya les han comentado, pero el escenario es muy grande para la cantidad de contenido, por lo cual avanzar se siente vacío y resulta tedioso.

La animación del robot no conserva el mismo tamaño al cambiar de dirección. El nivel de detalle de los diferentes gráficos no se ve bien, hace pensar que la parte gráfica del juego está creada con imágenes al azar tomadas de aquí o de allá. Imagino que es porque son placeholder, pero aún así, sería bueno tratar de conseguir cierta consistencia.


En lo bueno, la idea de fondo me pareció interesante y lo de traspasar la conciencia al robot y poder volver tiene mucho potencial para seguir desarrollando.

Mucho animo, lo que llevan no está mal y tienen errores que con un poco más de tiempo y trabajo pueden resolver.

Me demoré en probarlo porque el juego pesa bastante para la conexión que tengo en casa.
Me ha gustado, se nota que han puesto corazón y han trabajado la forma de contar la historia para crear la conexión con el uso de fotos de forma que logran que el jugador también conecte con la historia.

Sé que colocaste que lo mejor es bajar la versión descargable y trataré de probarla más adelante. Pero de momento traté de probar la versión web y seguramente sea un problema de compatibilidad con firefox, Pero no logro pasar de la primera escena, donde el texto pone "corre el año 2194...",   he intentado hacer clic en diferentes partes, con space, con enter, pero el juego no avanza de ahí.

Lo acabo de probar, un par de comentarios.

Sé que esto es un spinoff de otro de tus juegos y si los haz jugado, de seguro que esto expande mucho el contenido.
El problema, es que si nunca han jugado tus otros juegos, hay muchos términos, personajes y trasfondo que cuesta seguir en una sola historia más corta. Aclaro, no está mal, pero si que hace más pesado y confuso para alguien que se no ha jugado tus otros juegos.

En la parte que te puedes mover por los pasillos y habitaciones, encontré una llave, pero al llegar a la puerta de la salida, me decía que me faltaba la llave. Volví a recorrer con mucho cuidado de no dejar ninguna zona sin revisar (pensando que tal vez me había dejado algo sin revisar), pero no apareció ninguna otra llave, así que asumo que será un bug.

They are not exactly the type of solutions you are looking for, but you could try the following alternatives:

- You can use an incognito tab in your browser.

- You can try excluding the NSFW tag from the search as explained in this thread:

https://itch.io/t/160014/can-i-use-exclusion-filters

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NSFW content is only displayed if you have the option enabled
"Show content marked as adult in search & browse"
under settings in your account.

In theory, children's accounts or if someone logs in without an account that has that option enabled, NO NSFW games should appear.

You can try using incognito mode in your browser.

PS: If you see an NSFW game without that option, it is because the game is mislabeled and it is best to report it so that the staff can make the adjustment or if not, notify the creator.

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It's been happening a lot lately and since they use blogs instead of pages, the only alternative is to manually contact support.
The alternative is to write to support and notify in discord, but they usually take a while,

If you saw so many topics that talk about the topic, didn't you see their responses?


If your game is not indexed when you publish it, it is because it has entered the manual review pile.

There is nothing you can do to avoid it, not all games go through manual review. The algorithm that decides whether a game should go through manual review or not is secret to prevent bad actors from taking advantage.

The people who review DO NOT work on weekends.

The time is variable, usually a few hours or days (but business days), but can be 2 or even 3 weeks.

If your game is still not indexed after a couple of weeks, only then can it be considered that something happened.

Before that, you will be asked to wait.

The options are:

- for some reason the game was lost in the review and the moderator can help you.

-The game was manually quarantined or ineligible to be indexed. In which case, the only alternative is to contact support.

It's relative, each game and each developer is different.

Examples:

-If you are a programmer, making art for your game may be very complex and that part may cost you more.

-Maybe you are an artist, but you don't know anything about programming and no matter how easy some tools make it. At some point you want to do something more complex and you don't know how to do it and you get stuck.

-You are a good artist and you know how to program, but you don't have the slightest idea of design and creating the level design is very complicated for you.

-You are good at developing games, but you do not have a community or friends to help you and therefore the beta-testing and feedback stages are very complex for you.

etc, etc, etc.

There is no part of development that is equally difficult for everyone, since each developer or team is different and has its own weaknesses and strengths.

What I can tell you, with current tools, making a game, you can do it in an afternoon if you want. But making the game that you have in your mind and making it a good game, that people like, is something complex that requires a lot of work, the tools help you, but they don't do the work for you.

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What do you gain by limiting the download?

Force people to repurchase your product if for some reason they lost what they downloaded or if you release an update.

That is seen as bad practice that even goes against Itch's guidelines.

Personally, I would never buy anything from someone who makes that kind of limitation and surely many people are going to give you a bad review for the same thing.


PS: By the way, as "redonihunter" says, what option are you referring to exactly? I don't remember that itch does have any option to limit the download of a game you purchased.

I think maybe you are referring to the download key & URL, if so, it will be the expiration of the key, in other words the time the person has to redeem the key or URL for the game.

Once you have redeemed, you can download the product unlimitedly.

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Yo creo que como a casi todos, el tiempo es el principal limitante. Tenía varías ideas que tuve que dejar en el tintero para poder terminar a tiempo. Entre ella un sistema de combate y más ramificaciones.

Lo de resaltar las opciones lo apunto para la versión post jam, lo pensé en un momento, pero por razones técnicas no me iba ser fácil de implementar y lo dejé de lado.

 Muchas gracias por jugar y tu comentario y encantado de estar en Rayuela.

Downloading a free game does not give you ownership of it.

Donate money for a free game, if it gives you ownership of the game and any updates.

It is best that you decide not to accept payments for the meantime.

Muchas gracias por jugarlo y por tu comentario.

No sé si será error de firefox, he revisado todo lo que he podido con la barra de energía y luego he tomado la decisión de firmar, no he visto que se despliegue ningún epilogo ni cierre y he podido volver a firmar y cambiar la decisión una y otra vez,

Simple y cortito pero muy interesante y bien realizado, me gustó bastante.