Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There’s still quite a bit left on my to-do list, but I’ve added your suggestions as well. The lack of reference image support in most of these applications is probably due to how the SDF data is rendered—there aren’t any triangulated surfaces you can easily apply an image to. :)

Hello again. Well I imagine its not an easy task to add new features to an app where modeling isnt based on triangles. I was not thinking about applying a texture on an object but more as using a photo as a transparent layer above the screen, if this makes sense. To help modeling independently "underneath".

Hi, Ive just remarked the new 3.0 version and began to try it. The ply export works well and brings colors to objects which is nice in Blender because as an attribute it can be used to mix different materials on a same mesh or used directly as colors. And using perspective /ortho toggle is very useful too...Well very remarkable job indeed, Wow!

Very impressive the speed of progress . Good continuation. 😉👍

Thank you :)

Oh, just one thing. I lost the ability to CTRL select sketches in the viewport. In the previous version it was possible, and that was very useful to rotate an object relatively to another object's local axis. Could this be a bug ? Because CTRL select is now only available in the items list. Thanks. Have a good day.

Hi, CTRL + LMB for selection still seems to work in v0.3. The issue might be that selecting multiple strokes from different layers isn’t possible yet. This will likely change when I combine the layer and stroke list views into a single tree view. Best regards!

Ok I was wrong about the "bug". This happened when I tried to CTRL select on a mirrored image of a sketch. This was unselectable. Sorry about this. 

I was thinking about an option, rotating with step increments. For instance 5 or 10 degrees and the choice to disable snapping if needed.  Do you think its a good idea ? The "universal gizmo" is very useful. Thanks again.👍