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DanTab

20
Posts
A member registered Jun 21, 2024

Recent community posts

Hi again. I wanted to ask if you plan to add new features to your amazing app, because the first one I would like to see is to change the triangulated mesh resolution..Could be nice, dont you think so ?

Thanks, and have a good day !

Wow, first im glad to know you heard about Organica, which was a very in advance tool over its time, because it had animation features, and triangulations with decimations, faces colors even ! And all this in 1997 ! But sadly disapeared not long after this. I can now discover a PC version, downloaded and used it recently to test these and... it works !

Second, im so happy you are thinking of making those features or abilities inside SDF modeler future ! 

Third, i couldnt think anyone appreciate it as a suggestion, and YOU did !

So, man, greatly appreciate all of this !! good continuation .... 

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Hi Sacha again...I remember in the old days of Amiga, there was a software named Organica by Impulse which used a sort of SDF / metaball like deformations and booleans like yours. I dont know exactly... but when using SDF Modeler it reminded me these that I tried for years to find somewhere else. I couldnt remember even the name of this old one. But I found it again in the Sofware Archive website ! And what is nice is the fact that it had the ability to extrapolate such forms building suites of primitives in extrapolation scaled and rotated on a curve between and makes profiled shapes on the base of only 2 or more. That looks amazing ! you just had to select the shapes un order and click Extrapolate... and done ! a profiled shape !

For sure i must admit this looks simple to a noob like me, but surely a challenge to code this type of thing, but could this be implemented, in the future ? 

Thanks a lot, as I said earlier, i can not put my hands out of it. 

Have a good day. Dan 

Yes, totally agree. I've tested the latest 0.33 and I completely understand why now. The new bevel/ rounded is again a very welcome feature ! I saw in the comments you were working on it, and you made that so fast. A great thanks !

Ok, for now I personaly found very few limitations in the features themselves. But if you say that some new reorganizations of the 3d scene must be done first, I trust you...perhaps on intersection of sketches or groups among sketches or layers, why not ?  If the interface does not get too crazy as I saw elsewhere. I wont tell where😏.

In an artist point of view the story is not how the tool is complex Imo, but how efficient you get. And SDF modeler is relatively complete already for most of  my workflow, I think...

But why not more? Ok👍

Have a good day.

Hi, Sacha..

I tried 0.3.2 version. This time transparent and refractive surfaces, ply export with colors, toggle perspective/ortho view... SDF Modeler gets better and better everyday ! Thanks again for your hard work. 👍 

(Perhaps linear or circular arrays, next ? Are they difficult to implement ? )

Good job man.

Ok I was wrong about the "bug". This happened when I tried to CTRL select on a mirrored image of a sketch. This was unselectable. Sorry about this. 

I was thinking about an option, rotating with step increments. For instance 5 or 10 degrees and the choice to disable snapping if needed.  Do you think its a good idea ? The "universal gizmo" is very useful. Thanks again.👍

Hi. Im indeed interested in the triangulations export in ply format. Is it in your plans to integrate this in your development of the app ?

Thanks and good continuation.

Oh, just one thing. I lost the ability to CTRL select sketches in the viewport. In the previous version it was possible, and that was very useful to rotate an object relatively to another object's local axis. Could this be a bug ? Because CTRL select is now only available in the items list. Thanks. Have a good day.

Hi again,

I was trying to change the mesh resolution before exporting. I tried scaling up the objects while modeling. It worked ! But could it be implemented just before in the app itself? The triangulations seems nice too... But if the mesh exceeds some complexities its difficult to keep them.

Are you opened to new features suggestions or feedback, well if they are feasable of course!!!

I think I could speak around me for Mac users.👍😉

Hi, Ive just remarked the new 3.0 version and began to try it. The ply export works well and brings colors to objects which is nice in Blender because as an attribute it can be used to mix different materials on a same mesh or used directly as colors. And using perspective /ortho toggle is very useful too...Well very remarkable job indeed, Wow!

Very impressive the speed of progress . Good continuation. 😉👍

Hello again. Well I imagine its not an easy task to add new features to an app where modeling isnt based on triangles. I was not thinking about applying a texture on an object but more as using a photo as a transparent layer above the screen, if this makes sense. To help modeling independently "underneath".

Hi again. I just wanted to ask you a question. Are you searching for suggestions for new features? Because exporting vertex colors could be a huge one, or being able to use image backgound for helping creation process seems to lack in other apps using SDF like yours. Nice to see interest growing around!!

Im glad you heard about SDF modeler, because I posted a comment on your channel as I heard you were searching for something like this. Hope this helps.

Done, guy ! 

You ll find there 

Hope this help people to find some free alternatives to paid software (sometimes very expensive ones) or speed their workflows creating fun shapes quickly without having to struggle with " hard surface modeling " as they call it.

Wow, how fast you answered! I just came back from holidays and you done it !

Ill probably make a video on my youtube channel if you allow me to do so, because i put my hands on it and i cant give up 😍! Gooood work !!!

I finally found a solution to get the obj with the vertex colors.  I load the export in Meshmixer and re-export in obj with vertex colors option . And that's it. In Blender all the colors are introduced by setting the input attribute " color ".

And that's it! 👍😊

Hi , I'm interested in your software which seems nice. But unfortunately  i  could not export in obj format.  A lot of points but something goes wrong.  Only a kind of line . But all is messed up. 

Any idea of what is happening  please ? 

Thanks a lot for your interesting software. 

Have a nice day. 

Wow nice ! Can't wait for it ! Glad to see it s in your plans. 👍 this is just what I needed . Thanks a lot. Good continuation man. 

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Hi. I'm interested in this amazing piece of software. I'm asking you if a 3d navigation like trackball could be implemented in the future versions.  Cause im in a trouble with WASD. Wich for me is not intuitive at all.  So please please...

Thanks a lot for your interest.