Hello again, thanks for the details! I think I managed to find a fix but since I don't have a VR headset, so I would really appreciate if you could confirm if it's working on your end.
Would you mind opening your shader file with any text editor and replacing the line 166:
return SAMPLE_TEXTURE2D_ARRAY(_CameraDepthNormalsTexture,sampler_CameraDepthNormalsTexture,uvs,unity_StereoEyeIndex);
with the following one:
return UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthNormalsTexture,uvs);
Please let me know if this works for you and I'll update the asset here and on the Unity Asset store.
Thanks!