Heya! I haven't looked into the new Rendering Layers system yet so I'm not entirely sure it would be compatible but I'll do a little bit of digging and will report back
Lazy Eti
Creator of
Recent community posts
Hey @mediochera technically it should be feasible.
the basic principle is relatively simple to achieve https://protowlf.com/unreal/unreal-stencil-lights/ but I crammed many features in this shader and I haven't used Unreal since 4.2 so there might be some new technical limitations im not aware of.
Good luck!
Hi!
As far as I know, this is not easily feasible without more intensive calculation. Unfortunately since the cone light shader is just a little bonus I threw in the package and not the main feature, this is a little bit out of the scope of this project.
An alternative solution might be to control the shader parameters using a script that raycasts from the flashlight origin until it collides with something but I haven't tried myself.
Good job to all the team, the ambiance and setting were Stellar! it's wild how similar our games are when it come to the main mechanic. We also tried to go for a hot-cold kind of gameplay but went for a sound recorder instead of a camera although, the horror factor of taking pictures and waiting to see what's on them is way more scary!
it was a little bit intimidating / overwhelming in the beginning because of the walls of text all available at once, However, I've played a bunch of submission and imo this one is by far the best one! The design, story and art style are all top notch and I could really picture a full length game like this becoming a big success. Good job y'all
Heya I love what you did with your game! This is definitely the best submission I've seen when it comes to story telling! Unfortunately, the game softlocked any time the characters tried to return to the van so I didn't get to see both endings.
Since this game is about reading, I think the experience would be enhance if we had to manually interact with a terminal and look up information to send to your team instead of it being given automatically. You could really tap into the fun of having to decipher and transmit the correct information like in "keep talking and nobody explode" or "papers please". Anyway your concept has a tons of potential and I really enjoyed it!
heya , I love the quake like movement but its very op. You could make the game more fun by restricting the movement at the start but building up to more mobility through powerups like: speed, jump, dash etc.
Also, having 3 choices of upgrades every round but restricting players to pick only one (vampire survivor style) would provide more player agency and let them build their playstyle. And, removing completely any wait between picking up the item and the start of the next wave would really improve the pace.
Overall cool prototype bravo Marianne !
Heya! This is one of the coolest and most polished prototype I've tried ! The visuals were stunning with an almost valve quality to them! Unfortunately, I got stuck after the second night. i was behind the shelf that fell down and some sounds played and I got softlocked unable to move or open the menu. It's funny how similar our submissions are when it comes navigate with the use of a detection gadget!
Hey everyone, I hope you're well rested from the jam!
Now that the weekend is here, it's time to finally checkout other people's games.
I thought it would be nice to compare apples with apples so I'm creating this thread to share only 3D games that have been created with Unity!
I'll start with our game Beyond the Static
https://itch.io/jam/scream-jam-2024/rate/3049203
is a Paranormal audio recording survival made by 3 people. We updated it post jam to fix some bugs and jank and it now feels like it's in a good spot!
Please share yours below!
Perhaps you might like our little game where you record paranormal activities 👻
https://unnamedcollective.itch.io/beyond-the-static
Hey y'all!
I'm happy to announce that for its anniversary,
Paradise Marsh finally releases on Itch and it is 40% off!
Stars vanished from the sky and scattered across a perfect endless wetland... ✨🐸
In this short narrative game, you'll catch critters and chat with many colorful characters. Enjoy a beautiful atmospheric soundscape by Disasterpeace (FEZ) while playfully wandering through peaceful scenery. However, don't lose sight of the night sky, the constellations need your help!
I hope you'll enjoy my little game!
-Eti
Hello again, thanks for the details! I think I managed to find a fix but since I don't have a VR headset, so I would really appreciate if you could confirm if it's working on your end.
Would you mind opening your shader file with any text editor and replacing the line 166:
return SAMPLE_TEXTURE2D_ARRAY(_CameraDepthNormalsTexture,sampler_CameraDepthNormalsTexture,uvs,unity_StereoEyeIndex);
with the following one:
return UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthNormalsTexture,uvs);
Please let me know if this works for you and I'll update the asset here and on the Unity Asset store.
Thanks!
Hey @Aistify ! sorry I haven't received notifications and just saw this post.
I thought I already fixed this issue but I might have overlooked something on the built in pipeline end.
Could you please let me know a couple of informations:
- Unity Version
- Pipeline
- Target Device
- Stereo rendering mode (I'm not entirely sure if you're using VR or not from your post)
I'll take a look again and try to fix this issue