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Lazy Eti

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A member registered May 13, 2018 · View creator page →

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Heya I love what you did with your game! This is definitely the best submission I've seen when it comes to story telling! Unfortunately, the game softlocked any time the characters tried to return to the van  so I didn't get to see both endings.
 Since this game is about reading, I think the experience would be enhance if we had to manually interact with a terminal and look up information to send to your team instead of it being given automatically. You could really tap into the fun of having to decipher and transmit the correct information like in "keep talking and nobody explode" or "papers please".  Anyway your concept has a tons of potential and I really enjoyed it!

Thanks for playing!

The version posted after the gamejam deadline. It includes bug fixes and general improvements that we didn't have time to add.

ahh the existential horror of having to pay rent

the jump scare really got me!

heya , I love the quake like movement but its very op. You could make the game more fun  by restricting the movement at the start but building up to more mobility through powerups like: speed, jump, dash etc. 

Also, having 3 choices of upgrades every round but restricting players to pick only one (vampire survivor style) would provide more player agency and let them build their playstyle. And, removing completely any wait between picking up the item and the start of the next wave would really improve the pace.

Overall cool prototype bravo Marianne !

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Heya! This is one of the coolest and most polished prototype I've tried !  The visuals were stunning with an almost valve quality to them! Unfortunately, I got stuck after the second night.  i was behind the shelf that fell down and some sounds played and I got softlocked unable to move or open the menu. It's funny how similar our submissions are when it comes navigate with  the use of a detection gadget!

Cool little demo! The aesthetics are great and the low visibility really sells the feeling of tension of what might be lurking in the darkness

Thank you for playing !

Hey everyone, I hope you're well rested from the jam!

Now that the weekend is here, it's time to finally checkout other people's games.


I thought it would be nice to compare apples with apples so I'm creating this thread to share only 3D games that have been created with Unity!


I'll start with our game Beyond the Static

https://itch.io/jam/scream-jam-2024/rate/3049203

is a Paranormal audio recording survival made by 3 people. We updated it post jam to fix some bugs and jank and it now feels like it's in a good spot!


Please share yours below!

thank you! I agree we didn't get to do much balancing since we were so short on time

Perhaps you might like our little game where you record paranormal activities 👻
https://unnamedcollective.itch.io/beyond-the-static

Thank you so much for the kind words! We didn't have too much time to fine tune much haha everything came down together during the last 2 days

Thanks a ton! I just caught this bug too I'll try to hot patch it asap

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Hey y'all!

I'm happy to announce that for its anniversary,

  Paradise Marsh finally releases on Itch and it is 40% off!


Stars vanished from the sky and scattered across a perfect endless wetland... ✨🐸

In this short narrative game, you'll catch critters and chat with many colorful characters. Enjoy a beautiful atmospheric soundscape by Disasterpeace (FEZ) while playfully wandering through peaceful scenery. However, don't lose sight of the night sky, the constellations need your help!


I hope you'll enjoy my little game!

-Eti

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Hello again,  thanks for the details! I think I managed to find a fix but since I don't have a VR headset,  so I would really appreciate if you could confirm if it's working on your end.

Would you mind opening your shader file with any text editor and replacing the line 166:

return SAMPLE_TEXTURE2D_ARRAY(_CameraDepthNormalsTexture,sampler_CameraDepthNormalsTexture,uvs,unity_StereoEyeIndex);

with the following one:

return UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthNormalsTexture,uvs);

Please let me know if this works for you and I'll update the asset here and on the Unity Asset store.

Thanks!

Thanks for giving it a try!

Thank you for your support!

Hey @Aistify ! sorry I haven't received notifications and just saw this post.
I thought I already fixed this issue but I might have overlooked something on the built in pipeline end.
Could you please let me know a couple of informations:

  • Unity Version 
  • Pipeline 
  • Target Device
  • Stereo rendering mode (I'm not entirely sure if you're using VR or not from your post)

I'll take a look again and try to fix this issue

loved your game! The late 90s aesthetic and sound are really convincing especially the ui stuff : )
I've also been working on a fps bug catching game for the last year and seeing the completely different approach you guys took truly gave me some insight and inspiration!
Cheers