Navigating the environment was fun and easy. I liked running around and touching the targets. Unfortunately I had no idea what I was supposed to be doing. Since the targets changed colors when hit I just wandered until I found them all but was confused why they went back to red. Then I randomly bumped into the intruder and some dialogue kept popping up saying I finished my third round after that.
It's hard for me to understand what the actual gameplay is supposed to be. It's described as anti-stealth gameplay but I'm not sure I feel that when playing. It seems that the objective is to walk to checkpoints and find an intruder. "Anti-stealth" is an interesting tagline so I'd love to see more emphasis placed on that concept. To me it felt a bit too random for now.
Should it matter that I touch the lights? Maybe if it's anti-stealth you have to stay within the lights and out of bushes. That tagline and the game has me thinking quite a bit which I think is a good sign but the gameplay itself felt more random than compelling. I'd be curious to see more of this game with clearer objectives and more emphasis on anti-stealth.