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I love that you gave the game a bit of a backstory, adds the flavor to the game - I should look into doing it more too. Initially I picked up the first thing I saw, but then couldn't find any door, until I fullscreen'ed the game and then the plethora of objects showed up. I like how the fearless Ricky was able to go through anything and everything, as expected, without a fear in the world. Quite impressive for the 3 hour devtime! Great work!