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Hi nice entry :) with very charming handmade art, it would be great to see that as a consistent style throughout.

Story wise it was nice, it seemed like you were setting up a vast and interesting world and there is a lot you can build off from this entry. Including with the characters not just having thier different elements but different personalities as well :)

Gameplay wise I thought the chests were nicely spread out to promote the player getting away from the obvious path to explore the maps a bit. The battles were straightforward but focusing on the rock paper scissor formula with the elements fit well with the world you were setting up. I did find myself escaping a good portion of the small battes as the non-boss battles were a tad bit long for me personally when considering the presented mechanics. While others may appreciate the longer battles, I did like that you provided options to alter the battle frequency or escape without penalty.

Thumbs up, and congrats on the submission! 

(+1)

Thank you so much for your feedback! I really appreciate it.  Combat is still my weakest area, so I leave the options open in my plug in for the player to adjust. I do not like escape penalties either, I do not ever think I'm going to do that. In my options menu, you should be able to adjust randoms, and if you can open the menu, you should be able to save anytime. I also have the autosave trigger on leaving an area, and after every successful battle.  

With my art, I'm mostly just trying to improve. I am still struggling with objects and scenery, but the story is intended to be part of something bigger, and to complete the jam on time, I had to cut a lot of character development. I plan on coming back to these after expanding my game portfolio, so I can improve on them more. I feel like there is so much more I can do for my games. These game jams motivate me to just get something done and out there. Thank you so much for playing my game!