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Godot 4.3 recently got some improvements to its web export, though it comes with a bunch of tradeoffs you can potentially make. See: https://godotengine.org/article/progress-report-web-export-in-4-3/ for your options.  I'm not familiar with Unreal, though.  I've also not tested this at all, but I can't make anything particularly ambitious that would be affected too badly.