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Rule 6

A topic by Birdlay created Sep 11, 2024 Views: 290 Replies: 5
Viewing posts 1 to 5
Submitted

Hi there!! I'm a game developer and I've been watching Vinesauce (mostly Vinny) for a really long time, so when ShroomJam was announced I was REALLY excited to enter! Unfortunately, Rule 6 (Your submission must have a playable web version. This is to avoid technical issues.) really puts a damper on things for me, and I suspect, many other potential entrants. 

I use Unreal Engine, which does not support web export at all (it did for a bit but it never actually worked well enough to use.) Godot's web support to my understanding has poor performance, doesn't work on Mac, and gamepad usage is flaky. The only large engine with a mostly functional web export is Unity, and it has severe performance penalties and limitations as well. Sorry to question the rules, but I would really love to enter!

Thanks a lot!

Bradley Boothe

Submitted

Godot 4.3 recently got some improvements to its web export, though it comes with a bunch of tradeoffs you can potentially make. See: https://godotengine.org/article/progress-report-web-export-in-4-3/ for your options.  I'm not familiar with Unreal, though.  I've also not tested this at all, but I can't make anything particularly ambitious that would be affected too badly.

Host

The reason for the web-only rule is that, during the Crust Jam 2024 stream, there were a lot of issues with certain Unity and Python games refusing to run. After some thinking, I feel like I can just add a few rules to deal with that and remove the web build requirement.

Submitted

Thank you for addressing this. I think requiring every submission be web-compatible would be overly restrictive.

Jam Judge(+1)

Thanks for letting us know about this! Here's hoping it opens up many more submissions that I can't wait to judge! :D

Submitted

Awesome! Thanks so much for adjusting the rule. I'm an Unreal developer so this makes a huge difference for me! :D