Also, any recommendations on how to land??? Speeds? brakes?
By slower and more stable, I'm assuming you mean the aircraft handling? The next update makes further changes to the handling so it might be a good idea to wait for that version to come out, and then let me know how you find it. The landing is probably the same as the airfields will be 5 times the size, and it'll be quite a bit different compared to the current build. That said, for the build you'll be playing now you almost need to glide down the last 50 meters (~50 yards), and try to touch down near the beginning of the airstrip so that you have enough time to stop. The other thing is to make sure you flair just before touch down, i.e. level the nose so there's very little vertical drop, otherwise the undercarriage will collapse on you. One of the complaints about the current airfields is that they're just too short, and they're like trying to land on an aircraft carrier, but without the arrester hook. It should be much easier in the new build.
I think that you could make a 'Special Missions'/'Challenge' category. These are basically real, somewhat obscure achievements done by aircraft in World War 1. You unlock them by progressing the date. Also, https://en.wikipedia.org/wiki/Le_Prieur_rocket
Yeah there's some stuff in the early design stage at the moment around procedural missions, campaigns, etc. I'm also thinking that the short missions might change as the date progresses, i.e. fly the big battle in 1915 and you'll be up against early war fighters, but fly it again in 1918 and you'll be facing late war fighters. I'd probably have an override too so that you could choose the date that you want to fly a mission, up to your current date, this way you could go back and fly against older aircraft. You should check out the discord server, I do almost daily updates and discuss ideas: https://discord.gg/UXnD7Q4UJ4
Okay strange, one of these might help: Discord Support or How to Fix Email Is Already Registered on Discord