Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

great game! 

i've played most of the 2D levels and tried 3D a bit.

what i liked:

- the general idea and mechanics! folding space is so fun and I enjoyed that I could try different types of puzzles that make you think out of the box :)

- the style: very neat and aesthetic, and the color choice is very enjoyable. I feel like I could spent lots of time in this puzzle and it would be a pleasure to play,

- the puzzles itself. they seemed to be not that easy to me and make you think a bit, at least at first, but when you get used to it, everything goes a bit smoother and every solved level feels like a win :)

what i what to give some feedback on:

- some levels were hard to get into at first as I wasn't getting any good idea of what should I do. I think it may be a bit more enjoyable when you immediately have some ideas that you would like to try as soon as you look at the new level. I liked a hint on level 11, for example, and it definitely gives you an idea how to solve level 12! or maybe it would be helpful to have more level devoted to the same topic, like 5 or more simple levels with walls helping you with the buttons, just to make this learning curve a bit longer and smoother :) 

- i didn't understand some symbols, maybe i have missed something? like the one from level 15: does it indicate that two buttons should be pressed simultaneously? screenshot here: https://gyazo.com/6d2f15561570ea607ea55a840e46f373

- first time I played some levels seemed to me too difficult compared to some latest ones. But after I went to play them one more time I couldn't find them any more :D I think that I believed some levels before 11 and 12 to be more tricky, but after some practice it was perfectly fine. I think that it just means that I needed more easy levels to get used to the gameplay.

- I believe that holding wasd was a bit not that intuitive, I tried pressing the buttons without holding and was surprised that I should wait before the box can be moved a bit further :D and only the next level gave me a hint that I should hold them, as far as I remember.

- I tried to look into 3D levels, as you wanted to get feedback on it, but it was a bit hard for me to comprehend :( The tutorial seemed a bit fast, and I couldn't understand if I do anything right. I got a couple of hints how to play, but I couldn't implement them correctly, I am afraid. It seemed like I couldn't have a proper view on the level to plan my actions. Would love to give it one more try, but maybe it would be great to have a simpler tutorial or easier controls!

- One last thing is that sometimes I got stuck as after I unfolded the space the "wires" got broken and I couldn't get them connected to the buttons. Is this a bug ar did I do something wrong? screenshot: https://gyazo.com/a714aa29e42fb89a29c3c1ffd76042b9

Still it is a very nice puzzle, I had fun :)

Thanks for trying out the 3d levels. I've gotten feedback from others that the 3d mechanic is a bit hard to use/understand. I'll improve the tutorialization.

It's a good suggestion to add more early levels. I've removed some early levels to get people to the 3d levels faster. In my experience people don't play  entries to full completion.

Regarding the symbol, it's meant to represent that  you have to get two units of power there.  I agree that it's a bit unclear. Maybe a battery icon would make it clearer.

Regarding the wires being broken: yeah it's a bug. 

Thanks for playing. It's great to hear that you enjoyed the puzzles.