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A fun game! I personally like the look of the main hero :) He is very cute and reminds me of a popcorn :D

Some comments I'd like to share with you:

- I felt movement to be a bit stiff sometimes, and at the beginning of the game it feels like you need to make lots of small jumps, and it may seem a bit tiring :) I would love the platforms be bigger of farther from me from time to time, so that jumping felt more pleasant and free.

- I accidentally moved the first box too much to the left and that made me restart the level :(

- I am not sure that you need lives system that much here: maybe it is enough punishment that you have to restart the level :) especially when you meet pikes for the first time and you will definitely be punished there. seems harsh when the the game makes me lose my life though I couldn't expect that! if I were to reload right before that obstacle (losing one of my lives there), that would be easier to take :D

- Song with vocals seemed a bit distracting to me, maybe have something without lyrics for better immersion?

- I believe there are some comments about art, and I agree :) i think that visual style may be the simplest, like Paint-drawn, but as long as it is consistent, it makes your experience much more cohesive!

- A couple of times I got that black blob bug that couldn't get away completely: https://gyazo.com/d21ea8a88cff8bb7ed8d53dda03c751a

- Ants seem to have too much freedom in their jumps :D and they were so huge that sometimes I had not much to do as I couldn't go around them as they occupied almost all the space between the platforms :) I would probably prefer them to be as big as myself.

All in all, that was cool experience! Thanks :) 

Thank you so much for your feedback! I really appreciate your comments, it helps a lot to improve my game. This is also my first developed game.
Going through yourpoints:

 - Noted. I will improve that aspect of the game so the jumping vs not jumping parts of the scene balance and match with puzzles and exploration.

 - Do you have any suggestions to improve that (the box dissapearing)? maybe I made my game in a way that it punished too much the players. Another comment said that if my game was supposed to be rage-platformer it shoud be clearly stated. But my idea is not a rage-platformer itself, but to incorporate some elements of it like the moving spikes or the box that if mess too much you have to die to restart the level. As I said to him, I plan to find a better balance of this added difficulty and game fun. And I thank you for letting me know.

- I may add a checkpoint just before the first spikes move. It can be noticed, specially compared to rage-platformes, that it is not all the time. It is just that in some parts of the levels, you have more difficult traps to avoid. Some parts of the levels are very simple

- I plan to give it a re-think to the music. A lot of improvements are pending in this area.

 - Artstyle: totally agree. I plan to have consistent artstyle by the end of the month or begginning of the other.

 - I'm so sorry about that bug :(. It was supposed to be solved. I'll look around it, that animation when switching scenes have given me quite the headache. I think it has something to do with canvas scaling, if you start the game and quickly switch to full screen it should not happen.

 - Ants: with the cotton they are the core of the game. I really worked a looot in the jumping and moving algorithm, so I'm happy that some people are appreciating that. It adds the difficulty I wanted for the game. And yes, I know, when they come from above you are mostly fucked (you still have options to overcome them). But in my opinion, that added difficulty makes my game stand out of the crowd. I can make the ants a bit smaller, but I want them to project fear to the player. They are the adversary to beat in the story.

So thanks also to you for playing my game and giving me your feedback! I'm very happy that despite the art inconsistencies, people are finding the gameplay to be enjoyable.