Thank you so much for your feedback! I really appreciate your comments, it helps a lot to improve my game. This is also my first developed game.
Going through yourpoints:
- Noted. I will improve that aspect of the game so the jumping vs not jumping parts of the scene balance and match with puzzles and exploration.
- Do you have any suggestions to improve that (the box dissapearing)? maybe I made my game in a way that it punished too much the players. Another comment said that if my game was supposed to be rage-platformer it shoud be clearly stated. But my idea is not a rage-platformer itself, but to incorporate some elements of it like the moving spikes or the box that if mess too much you have to die to restart the level. As I said to him, I plan to find a better balance of this added difficulty and game fun. And I thank you for letting me know.
- I may add a checkpoint just before the first spikes move. It can be noticed, specially compared to rage-platformes, that it is not all the time. It is just that in some parts of the levels, you have more difficult traps to avoid. Some parts of the levels are very simple
- I plan to give it a re-think to the music. A lot of improvements are pending in this area.
- Artstyle: totally agree. I plan to have consistent artstyle by the end of the month or begginning of the other.
- I'm so sorry about that bug :(. It was supposed to be solved. I'll look around it, that animation when switching scenes have given me quite the headache. I think it has something to do with canvas scaling, if you start the game and quickly switch to full screen it should not happen.
- Ants: with the cotton they are the core of the game. I really worked a looot in the jumping and moving algorithm, so I'm happy that some people are appreciating that. It adds the difficulty I wanted for the game. And yes, I know, when they come from above you are mostly fucked (you still have options to overcome them). But in my opinion, that added difficulty makes my game stand out of the crowd. I can make the ants a bit smaller, but I want them to project fear to the player. They are the adversary to beat in the story.
So thanks also to you for playing my game and giving me your feedback! I'm very happy that despite the art inconsistencies, people are finding the gameplay to be enjoyable.