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(+6)(-1)

Hello. First of all, great game. I just have a few questions/feedbacks:

1. Is the card drop rate supposed to be that low? I was under the impression that the raising cycle in this game is fight wild digimons>fight card digimons>fight challenge battles to get the required racial EXP while grinding bits. But getting cards is just too hard. I average on 5 cards per 10 minutes (duration of one EXP booster item). Can you crank up the drop rate and make the process more comfortable? It might make the game faster, but RNG is NOT a good time sink design in games

2. Is the Digimon data drop supposed to be that high? I get like 5 datas for every card drop. I often grind cards but instead I got my storage absolutely filled with digimons, which I will likely never raise. Why not just swap the rate of these two? Or failing that, maybe give players the ability to turn unneeded digimons into EXP instead of just deleting them?

3. Following the previous point, I am only planning to raise a couple Digimons because I wanted to utilize the ReBorn mechanic. Instead of putting my level 100 Mega on the bench to raise another one, I want generations of Digimons who get stronger with each ReBorn. I liked this mechanic from the official Digimon World games. Filling the Digimon database by continuously raising generations of Digimons that inherited the previous gen's base stats, stat caps, and unique abilities that allows players to mix and match them is a far better time sink than grinding random cards to raise digimons you will inevitably put in a shelf.

4. Speaking of good time sinks amd randomness, please please please remove the Wandering Merchant mechanics. The only reason I haven't recruited Seadramon yet is because I have raised 3 different megas and have literally never seen a single Sangomon to buy lures from. Other merchants like Monmon and Tapirmon are also a considerable pain to buy from, and they have all the useful items.  Like I said, RNG is not a good timesink. I would rather waste time killing and hatching digimons over and over than waiting for random drops and merchants.

(+4)(-1)

I'd just like to chime in I really think being able to delete / exchange datas for species EXP is a great idea. I also have a very small collection of digimon I want to actually raise, because of the reborn mechanic, and that would be way more useful than ... anything else, I don't need two hundred individual digimon, lol.


Also agreeing that some of the rng is kind of whack / the time sink and age mechanic is really drawn out. I don't want it to go by super fast but I've spent literal HOURS playing and my digimon is only age 1. It also took me a couple of hours to even, for instance, get the golden acorns to even open challenges, leaving me just... stuck for a while. Extreme RNG dependency is meh.