Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Don't overcomplicate your ideas and don't overengineer your solutions, especially if it's one of your first games - that was my main takeaway from this project. Initially I planned to add puzzles, underground levels, a lost civilization, and much more. Had to downscope when I realized I couldn't pull it all off - just too much work. The game still turned out fine, apparently. As for the technical stuff that I had trouble with - I think it's all very much improved in Godot 4

thank you for the advice, i just sent an email, if you're busy don't worry about it, I appreciate your time and advice! (: