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The game is looking great! 

Love the art direction, and the music has been very good. The story had me engaged during all my playtime.

Based on the print screens, and on the videos on your channel, and other streams, it seems there is a lot more content that I have somehow missed, but I couldn't get past the Motel reception. There was no way of interaction with the receptionist.

Feedbacks:

  • My only feedback so far would be to distinguish who is the current character speaking. You could color code the text, so, a different color for each character, or font, etc.
  • Or even better, would be to "enlarge" the portrait of the currently speaking character.

Bugs:

  • Chapter 1 - Jack of Executioners explanation at the playground is clipping outside the textbox.
  • An enemy called Spirit of Sickness had the sprite offseted.
  • Chapter 3 - It was hard to trigger the fight at the buss. I though it was the end of the demo.
  • I could not talk to the receptionist at the motel, so I don't know if this is the end of this demo, or if it's a bug.

Excelent game so far. Looking forward to see more!

(+1)

Thanks for the input! Yes, there is a lot more content in there but some sort of new issue seems to have popped up which I need to look into. Events used to have an "area of interaction" outside of their spawnpoint or the character the event was tied too, this seems to have been disabled somehow...  Another player ran into this earlier and I fixed it locally by cheating, need to find out what has actually triggered this : P

(+1)

Hmm, think I found it right away. A plugin was interfering with it, will probably have a fixed version up soon. 

(+1)

Okay, this shit should be fixed now, I get it if you do not want to dive back. But if you do, the cheating room is where you want to go. 

Ohhhh!! I'll try it out for sure. Thanks for letting me know! I'll inform if I found any other bug or issues